
Insight
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*Trauma (Psychical)*
*=D.: Trauma.–Es.: trauma, traumatismo.–Fr.: trauma, traumatisme.–I.: trauma.–P.: trauma, traumatismo.*
*An event in the subject's life defined by its intensity, by the subject's incapacity to respond
adequately to it, and by the upheaval and long-lasting effects that it brings about in the psychical
organisation.*
(J. Laplanche and J.-B. Pontalis, Vocabulaire de la psychanalyse, Presses Universitaires de France, Paris, 1967)
Follow our character, Dora, during her journey to find herself, within a long-lost friendship.
Guide her into the deepness of her soul, to face her own fears and sadness.
For this year theme, we choose to explore the concept of trauma, picturing what feel like to face it.
Be careful; in her mind you can find terrible monsters, as Ede, the centipede of her dark fears; or the many bugs we put in this beautiful game.
CONTROLS:
WASD: for movement
space bar: sprint in the movement direction (you can also use the mouse left-click).
Alt button to Brake; you can also use the mouse right-click.
Change log:
The first submission of the game had collision and other parts broken. We fixed everything in a couple of hours the day after the submit.
You can play the final version at https://asgagames.itch.io/insight
Music credits
*Main Menu/Credits*
Benjamin Tissot, Sad Day https://www.bensound.com/royalty-free-music/track/sad-day
*Main Game*
Benjamin Tissot, November https://www.bensound.com/royalty-free-music/track/november
In Game artworks:
*=D.: Trauma.–Es.: trauma, traumatismo.–Fr.: trauma, traumatisme.–I.: trauma.–P.: trauma, traumatismo.*
*An event in the subject's life defined by its intensity, by the subject's incapacity to respond
adequately to it, and by the upheaval and long-lasting effects that it brings about in the psychical
organisation.*
(J. Laplanche and J.-B. Pontalis, Vocabulaire de la psychanalyse, Presses Universitaires de France, Paris, 1967)
Follow our character, Dora, during her journey to find herself, within a long-lost friendship.
Guide her into the deepness of her soul, to face her own fears and sadness.
For this year theme, we choose to explore the concept of trauma, picturing what feel like to face it.
Be careful; in her mind you can find terrible monsters, as Ede, the centipede of her dark fears; or the many bugs we put in this beautiful game.
CONTROLS:
WASD: for movement
space bar: sprint in the movement direction (you can also use the mouse left-click).
Alt button to Brake; you can also use the mouse right-click.
Change log:
The first submission of the game had collision and other parts broken. We fixed everything in a couple of hours the day after the submit.
You can play the final version at https://asgagames.itch.io/insight
Music credits
*Main Menu/Credits*
Benjamin Tissot, Sad Day https://www.bensound.com/royalty-free-music/track/sad-day
*Main Game*
Benjamin Tissot, November https://www.bensound.com/royalty-free-music/track/november
In Game artworks: