Really liking the clean and simple graphics and it has a nice moody feel to it. It did get so dark in places that I couldn't really see the enemies or their projectiles, which felt a bit frustrating. But solid gameplay and I enjoyed finding my prize! Well done
Simple but fun, really liked the art and the mood. If I could say one thing It's that you could increase a little bit the sfx for when you hit the enemies to give a better feedback to the player =D
It would have been nice for the shark eyes to stop glowing when they die. I often had trouble telling if something was dead or not.
I'll echo the sentiment that sometimes there needed to be more contrast between the darkness and projectiles/enemies. Or perhaps the flashlight simply needed to be stronger?
Nice graphics and design. Several types of enemies, by the way I killed all of them :D. Some sounds create a cool atmosphere. I especially liked the implementation of light under water. Keep it up)
Perfect length, felt like lots of content. You made it look great and feel really atmospheric with the lighting and those fish come flying out of the darkness at you. You did a great job of making the harpooning satisfying. The backflip animation at the start was a nice touch. It would be nice to have music to make it even more atmospheric. Very nice
Very clean graphics; movement feels nice and smooth. I know music can be hard, but this could have used some to enhance the underwater mood. I've noticed many LD entries tend to be too hard for the average player, but this ended up being the right length and difficulty - not too easy, but not frustrating either.
As others have mentioned, it can be impossible to see some of the dark ink projectiles in deeper parts of the map. Would be nice if they were pink/purple instead of black.
Love this style of games. A soft background music or diving sounds would be top. On the whole, the game was very nice. I also found the treasure chest. :P
Thanks for all the feedback! If I were to do this again, I would definitely of made the enemy projectiles more visible, added an end boss battle and of course added some soothing deep sea music! 😄
This is a super fun game! The art and sound effects were really cool and the absence of UI or music made it really easy to feel like you are the diver.
The only thing I would change is to make the squid a little brighter because it was hard to notice. It would also have been nice if there was a small tutorial on how to get health and where the health is displayed because it took me a minute to figure it out (you could make it like it's inside the level to not ruin the effect of being the diver).
Excellent use of lighting. I like how the bodies of my slain enemies just float in the water. The ending felt a bit sudden. I think The Sharks deserved more screen time.
Probably the most atmospheric game I've played this time.
Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner.
Very much liked the art style, the way the lights mix with surrounding ocean is really pretty. The ambient also helps with the mood aspect. The enemies were not really a problem. I did a second run without shooting any harpoons (pacifist mode :) ) and still managed to find the treasure.
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It would have been nice for the shark eyes to stop glowing when they die. I often had trouble telling if something was dead or not.
I'll echo the sentiment that sometimes there needed to be more contrast between the darkness and projectiles/enemies. Or perhaps the flashlight simply needed to be stronger?
I liked the fast movement and shooting.
As others have mentioned, it can be impossible to see some of the dark ink projectiles in deeper parts of the map. Would be nice if they were pink/purple instead of black.
The only thing I would change is to make the squid a little brighter because it was hard to notice. It would also have been nice if there was a small tutorial on how to get health and where the health is displayed because it took me a minute to figure it out (you could make it like it's inside the level to not ruin the effect of being the diver).
Probably the most atmospheric game I've played this time.
Though I will say it started becoming annoyingly difficult to see things with my monitor the deeper I went, and not in a "this is probably intentional" manner.