
Into The Depths
The Epic Trailer:
Backstory: When you were a kid you were taking a walk with your dad and you walked by the mineshaft. You begged your dad to go in there but he said "It was abandoned many years ago because of all the mysterious deaths." Despite that, you still wanted to go there. Now, for some reason you now have cancer and you are going to die tomorrow and you decided that there was no better time to run away to this mineshaft then now.
Controls:
A - Go left
D - Go right
S - Duck
Disclaimer: This was our first game jam and we are not the most experienced so you might run into bugs; but otherwise, I hope it's somewhat enjoyable!
Backstory: When you were a kid you were taking a walk with your dad and you walked by the mineshaft. You begged your dad to go in there but he said "It was abandoned many years ago because of all the mysterious deaths." Despite that, you still wanted to go there. Now, for some reason you now have cancer and you are going to die tomorrow and you decided that there was no better time to run away to this mineshaft then now.
Controls:
A - Go left
D - Go right
S - Duck
Disclaimer: This was our first game jam and we are not the most experienced so you might run into bugs; but otherwise, I hope it's somewhat enjoyable!
Comments6

Akhil Bollapragada27 Apr 2021, 12:21
@itsBoats Thanks for the feedback. We diddnt want to make ducking too op so we made you not able to see anything.
Unbansheee28 Apr 2021, 12:43
I like the look of your assets, but for some reason everything is flickering a lot - it looks like Z fighting but that might just be for me.
I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it.
Solid concept and I can see it being quite addictive after some polishing
Well done :)
I think 3rd person would be a better perspective, as the vision is very limited and it's difficult to tell when you are past an object and can jump rails without hitting it.
Solid concept and I can see it being quite addictive after some polishing
Well done :)
miej30 Apr 2021, 07:47
the textures seemed to be glitching throughout the gameplay. otherwise, nice straightforward submission!
James Macgill1 May 2021, 05:51
Thanks for providing clear how to play instruction in the game.
I think I was dying from moving too soon after passing an obstacle, it was a little hard to judge some times.
I think I was dying from moving too soon after passing an obstacle, it was a little hard to judge some times.
Thijs Tak2 May 2021, 13:37
I liked the game, but is was sometimes hard to see the obstacles. Ducking obscured your view, which would be fine if you could see the obstacles for further away. Also, looking around didn’t really seem that useful.
Good entry.
Good entry.
-Being able to to look around felt nice, but also not really necessary when you are on a track that only moves forward.
-Ducking limits your vision way too much. The player shouldn't ever be blind in these type of reaction games. I think an option is maybe if the character leans forward and peers over the front of the cart (You can do this fairly easy in unity by creating two empty gameobjects for the normal and leaning position and use Vector3.Lerp() to move the player between them). Another option is if the perspective was 3rd person
-The player shouldn't be allowed to move off the tracks to the left or right (unless you planned on adding more tracks as you progress maybe)
-Sometimes hazards spawn too close to you at the start
I think the rest of my suggestions has to do with polishing the game up, but I mostly wanted to focus on design choices. I hope you continue your journey with game dev (it gets a lot easier)!