Into the Forest
Itch.io: https://awesomezebra.itch.io/into-the-forest
A game about wandering deep into a forest with only light as your friend. The way home will be indicated by markers, but they are only visible when light shines on them.
- Flashlight has the best range (left click to charge, but beware, that will attract monsters).
- Lantern will be silent, but has much less range.
- You can use torch to scare away monsters, but it has limited lifespan.
- Glowsticks can temporarily lure monsters away from you, but you have just a limited number of them available.
(Tab to change light sources)
Can you make it home safely?
Some credits:
Font: https://www.dafont.com/cant-judge-a-book-by-its-cover.font
Some sounds: https://www.reddit.com/r/gamedev/comments/b29u25/25gb_of_high_quality_sound_effects_the_sonniss/
Some models: https://assetstore.unity.com/packages/3d/environments/landscapes/lowpoly-environment-pack-99479
______________________________
The game was made for University of Tartu beginners game jam in about 40 hours.
A game about wandering deep into a forest with only light as your friend. The way home will be indicated by markers, but they are only visible when light shines on them.
- Flashlight has the best range (left click to charge, but beware, that will attract monsters).
- Lantern will be silent, but has much less range.
- You can use torch to scare away monsters, but it has limited lifespan.
- Glowsticks can temporarily lure monsters away from you, but you have just a limited number of them available.
(Tab to change light sources)
Can you make it home safely?
Some credits:
Font: https://www.dafont.com/cant-judge-a-book-by-its-cover.font
Some sounds: https://www.reddit.com/r/gamedev/comments/b29u25/25gb_of_high_quality_sound_effects_the_sonniss/
Some models: https://assetstore.unity.com/packages/3d/environments/landscapes/lowpoly-environment-pack-99479
______________________________
The game was made for University of Tartu beginners game jam in about 40 hours.
Comments29
I would highly suggest to publish it on itch.io
Maybe the monsters spawn too soon, doesn't give us the time to understand each item. Good job anyways! :)
@daegonz Thanks for the feedback. I cleared it up a bit.
@rhoff95 I created Itch.io account, but the WebGL version can have some artifacts, so not sure if it's a good experience.
@arnold-990 Haha, nice!
@bubakgames Thanks :)
@corruptedcomputer Thanks for the feedback, I added the sensitivity slider.
I loved the different effects on the various light sources though, that's a very nice touch!
https://awesomezebra.itch.io/into-the-forest-v12-non-ldjam-version
I also walked into that invisible wall, but the part before that was good.
In general, the gameplay felt a bit unpolished: Those monsters just got to you from behind and you were dead, and I sometimes didn't know which direction to go as I could not differentiate between the next waypoint and the ones where I already were.
So maybe add a hint for when an enemy identifies and charges you? Add audio feedback (rising tension in music) or visual one (bloody screen or something similar) when an enemy is close to you. As GMTK put it once: Good enemy AI tells you what it is thinking.
Maybe the waypoints cou change color / disappear when you collide with them?
@azaliya Thanks :)
@erik-brendel Very good points, I think I'll implement them later. I agree that the player should have easier ways of knowing where the threat is.