Into the Painting
Follow mysterious clues left by an insane painter...
Credits:
Rebecca Harrison - Concept, Story & Level Design
JellyfishFromMars - Project Manager & Modeling
Jude Votto - Modeling Artist
Isaak Johnston - Modeling Artist
Olivia Wilde - Modeling and Texturing Artist
Tamara Abas - Shader Design and Technical Artist
Blake Molnar - Programming
Comments5
I like the shader (and played the game because of the blog post mentioning it), but to really appreciate it you have to look at details from different perspectives, so it feels a bit wasted.
The Van Gogh area was my favourite design. It felt really magical to explore a new representation of such a familiar place. I didn't understand the first hint so I searched the area fruitlessly for about 10 minutes (those cubes were super conspicuous). I kept falling off the world and spotting the underground shaft in the church, so I knew I was eventually going to have to go down, but I couldn't figure out how to get inside (protip: it's not by taking a running start at the light-barrier). Eventually I found the next clue by accident and was able to complete the rest of the game without further troubles. My favourite moment was jumping off the bridge in The Scream. The umm... naseloid... creature later on was certainly interesting.
Overall it was a cool game, but there were a few things that I thought took away from the experience. The eye-adaptation effect was too strong for me and I would often end up turning the whole screen black while trying to explore. The camera momentarily clips through obstacles when you collide with them and the resultant flicker is a little bit jarring (also made the adaptation issue worse). I didn't really like the movement acceleration so I found myself moving around with short taps of the movement keys, which made things quite jerky. I'm still not sure if being able to fall out of the Van Gogh world was an intentional creative choice (since the world in the painting also ceases to exist beyond the canvas).
Finally, the shader effect in the Van Gogh area was excellent. I especially liked the smaller texture on the church walls.
Great work everybody!