Not sure if you guys added audio after Rufus commented, but I did hear some top quality mouth sound effects. Nice game overall, not incredibly original, but I liked the little spicy game mechanic forcing you to kill the "ghosts" with the explosions. Good job!
The weapon is kind of wimpy, but it makes for a pretty good challenge! One note: your enemies remind me of the sabre-toothed lime from Kingdom of Loathing. This was fun!
I liked that you went all in on the "home made" assets—the voiced sound effects worked well with that.
Something I would have loved to see would be that the camera would find a sweet spot between following the player and the cursor. I think it would have made the game easier to orient.
Good and fun game. I like graphics and audio but some ScreenShake is missing when you shoot and destroy gasoline barrel. Otherwise it's a good game, good job !
Nice game! I like the art style, it reminds me of the days of flash and Newgrounds. It kind of feels like every level is a puzzle sometimes with the enemies that have to be killed with the explosive barrels.
Really lovely style, very refreshing after playing about 30 pixel art games haha. I really liked the audio, especially the whistle to tell you when the portal to the next level has opened up. The gun feels a little slow/unresponsive but I suppose it makes the shooting feel more intentional. The bombs are VERY fun but you do have to remember to back away from it. ;)
Super charming graphics and sound, great concept and execution. I like how fast-paced the gameplay is, but without giving that "despair" vibe that is often present in top-down shooters. This is especially welcome in this game as you're able to soak in the theme and awesome visuals while running around. I'm a fan of pixel art, but I also love when people go off the beaten path and experiment with other 2D art styles.
If you're looking to improve the game post-jam, I think it would be a good idea to work on more player feedback when shooting, as right now it feels kind of "slow". A reloading sound or some sort of visual cue to show when the weapon is ready to fire would suffice, I believe.
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I liked that you went all in on the "home made" assets—the voiced sound effects worked well with that.
Something I would have loved to see would be that the camera would find a sweet spot between following the player and the cursor. I think it would have made the game easier to orient.
Congratulations on making a nice game!
If you're looking to improve the game post-jam, I think it would be a good idea to work on more player feedback when shooting, as right now it feels kind of "slow". A reloading sound or some sort of visual cue to show when the weapon is ready to fire would suffice, I believe.
Overall very good entry, well done!