
Investigate
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Game concept
You are a detective who likes to do things against the book, however, your years of scaring and threatening suspects may be coming to an end. You have one more chance to prove to your superiors that you can get a confession out of a suspect the "right" way.
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You will be presented with several question options while interrogating the suspect. You must choose to either;
- Present evidence (blue)
- Relate to their likes (Teal / Dark Green)
- Antagonise them using their dislikes (Red / Orange)
- Lie to them for to get a confession quicker (Light Green)
You will need to balance your questions to avoid angering the suspect. This will only prove that you can't be trusted and will result in you being FIRED.
How does this fit the theme?
The idea is that you are trying to dig deeper and deeper into the case to get the conviction while trying to follow the rules. It might be a bit of a loose interpretation however.
Screenshots
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The game was developed using the Godot engine and is also my first LD Jam. I ended up switching ideas & engines halfway through. Art and Sound is not my strong suite (if you can't tell). Hopefully the idea of the game is fun and is explained somewhat okay in the intro.