Journey to the Core

Overall★★★★★★★★★★3.46
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.29
Theme★★★★★★★★★★4.54
Graphics★★★★★★★★★★3.79
Humor★★★★★★★★★★1.90
Mood★★★★★★★★★★3.04
Manage your drill and try to reach the core.
Allocate your limited crew to up to 3 sections of your drill at a time.
Send them to the engine room to power up your drill and dig through harder layers faster, replenish your oxygen levels in your life support section before you run out, boost your shield to survive patches of lava and more.
Don't forget to collect science points in your lab and upgrade the different sections of your drill.

This is our first game jam and we had a lot of fun making this one.
Hope you'll have just as much fun trying it!

Tools used:
- Unity 2019.3
- Illustrator

Instructions/Help:
- Allocate your limited crew to up to 3 sections of your drill at a time
- Keep your heat and oxygen in check
- Pay attention to incoming obstacles and shoot them in time
- Repair your drills hull (cost: 100 resources)
- Extinguish fires by keeping the affected section activated for some time

Comments6

KingOfNova
KingOfNova27 Apr 2021, 01:56
The game could be fun but what I am meant to do is poorly shown and what I meant to do is also unclear what buttons to click and what not. Overall add a bit more polish and maybe a ui telling the player whats up and it would be a fun mobile experience or something.
skoobydoo27 Apr 2021, 02:18
After figuring things out, this was a neat little game. I think some additional hand holding to understand what you're meant to be losing, or, more importantly, exactly why you died would be helpful in capturing a wider audience. That said, I made it to the core on my second run.

PROTIP: alternate science and shield upgrades, starting with science. science always powered, drill always powered, shield when temp is too high (means you should upgrade shield soon), otherwise be ready with the laser. If you feel like you don't need shield upgrades for a bit, I was doing resource to get some heals because lasering the targets was really hard.
Teh_Thanos27 Apr 2021, 02:24
Nice game I would love to see a meter of how much there is left and how the object collision mechanic to be utilized a bit more I didn't have to upgrade it at all
tyreyes323 May 2021, 02:12
Banger music and a very interesting concept. Instant click when I saw the FTL- like rooms and upgrades.

I think a little tutorialization or additional UI elements would've been helpful. It's not abundantly clear what each section of the drill does and when to activate it.
Wolfhead4 May 2021, 12:00
Nice little management game, and well made Grafics and Texturing, also the different inpakts of the drill in the different layers. nice done.
Nikolaj
Nikolaj4 May 2021, 15:44
fun, i think graphics music and theme were awesome. I wish there was a bit more of an explainer on the management process, just a 2-3 step image tutorial would have been good. It wasn't clear to me when i was fixing or upgrading something when i had multiple "Greens"
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