The death noises are probably the best things ive heard all year lol. I like the art style, the game itself is a cool idea but you don't really ever die...you can just run into everything
It's a shame you couldn't add combat cause this was pretty fun. Even though there was no challenge it was so enjoyable to just knock through everything. Especially when a couple would land in the same spot and you could knock them all out of it! The game is polished really nicely as well with good sound and art!
Pros: Artstyle is awesome. Design and aesthetics are on pleasurable level!
Cons: Unfinished gameplay, here is a suggestion: maybe you don't need to fight and just avoid enemies, using uneven "floor" of dungeon? Now: floor is slightly going step by step down to exit from screen. But you can make "cliffs" 3 steps high! This would be obstacle you can't pass! These kinds of "cliffs" make more interesting paths for player to get to exit))
I love this game! Art and SFX are awesome and the scream of the falling enemies is super hilarious! I really love the mechanic of pushing emenies away from the board! Cool Idea!
Stuff youcould add in a post-ludum version:
- Music - Combat Mechanic - values in the game (like coins or other stuff)
A nice game! Would love to see it finished & maybe add more variety to levels (obstacles, mazes, ets). Sounds are awesome, especially when you throw enemies out of the map. Great job!
Hi! I liked the cute mix of 3D and 2D, it was what caught my attention. However, I've noticed while playing that you can keep walking out of the board, floating in the void...
This was really fun even if unfinished. The sound effects were great (when pushing peices off) and I loved the perminance of the peices floping around on the board. Nice art style as well.
Completely in love with the art style! It's a pity that you didn't have time to implement player death ): ...although that bug ironically fits the jam theme super well xD
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Would definitely be interested in this as a full game :smile:
Cons: Unfinished gameplay, here is a suggestion: maybe you don't need to fight and just avoid enemies, using uneven "floor" of dungeon? Now: floor is slightly going step by step down to exit from screen. But you can make "cliffs" 3 steps high! This would be obstacle you can't pass! These kinds of "cliffs" make more interesting paths for player to get to exit))
Stuff youcould add in a post-ludum version:
- Music
- Combat Mechanic
- values in the game (like coins or other stuff)
Great great great Job! 👏
Nice game
...although that bug ironically fits the jam theme super well xD