
LakeLeak
Purge the lake.
The goal of the game is to take swan dives into a polluted lake. You want to crash as hard as you can into the hills of trash. If you hit it fast enough, you'll clean up the trash and build your tower higher and higher. The higher the tower, the faster you fall and the deeper you can reach.
That all being said, the gameplay is not *really* there. So, just look at this submission as more of an artistic piece, if you will.
Controls:
While you are on the barge:
Turn with the mouse. Jump with spacebar.
Mid air:
You have air control with WASD. Pressing W/S will have you tuck your body- try to make that swan wave look great for a boost of speed.
Underwater:
Move the mouse to look around. W/S will swim forward or backward depending on the angle you're looking at.
What went wrong:
So, I didn't get to finish this time. We blew a day and a half trying to roll with a third party movement system and I ended up cramming in some jank home-made controller.
What went right:
I am actually overwhelmingly pleased with how the art turned out. I picked up a bunch of tricks, like how to use substance for lowrez art and get away with it, and how AMAZING Rigify is. I normally make my own rigs from scratch everytime, but I may never make a humanoid again- it's that good! I also learned a lot more about shaders (which I should probably stop spending so much time on in jams..)
I think I will keep working on this...
The goal of the game is to take swan dives into a polluted lake. You want to crash as hard as you can into the hills of trash. If you hit it fast enough, you'll clean up the trash and build your tower higher and higher. The higher the tower, the faster you fall and the deeper you can reach.
That all being said, the gameplay is not *really* there. So, just look at this submission as more of an artistic piece, if you will.
Controls:
While you are on the barge:
Turn with the mouse. Jump with spacebar.
Mid air:
You have air control with WASD. Pressing W/S will have you tuck your body- try to make that swan wave look great for a boost of speed.
Underwater:
Move the mouse to look around. W/S will swim forward or backward depending on the angle you're looking at.
What went wrong:
So, I didn't get to finish this time. We blew a day and a half trying to roll with a third party movement system and I ended up cramming in some jank home-made controller.
What went right:
I am actually overwhelmingly pleased with how the art turned out. I picked up a bunch of tricks, like how to use substance for lowrez art and get away with it, and how AMAZING Rigify is. I normally make my own rigs from scratch everytime, but I may never make a humanoid again- it's that good! I also learned a lot more about shaders (which I should probably stop spending so much time on in jams..)
I think I will keep working on this...
Comments3


Virtual Turtle Studio27 Apr 2021, 11:59
I love the concept of this! The artstyle is really nice and I think the gameplay could have been really great, had I not stumbled upon two problems: 1.) The controls seem a bit janky (you also mentioned this), to the point where I wasn't quite sure whether I was doing something or whether the character was moving without me interfering. 2.) the low visibility under water caused me to be completely disoriented as soon as I went under, so I had no idea where the trash was, or where I even was! Maybe a minimap with trash indicators could potentially help with this? Anyway, I think this is a really cool and ambitious concept and with some tweaking could be a really fun game! Well done!

Prof.Suarez12 May 2021, 15:56
Game isn't running, says my browser doesn't support webgl :-/


Oh also, quite the moody score!
I'd love to see an updated version of this :D