Lift Your Spirits

by mtrc
Overall★★★★★★★★★★3.75
Fun★★★★★★★★★★3.68
Innovation★★★★★★★★★★3.90
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★3.84
Audio★★★★★★★★★★3.63
Humor★★★★★★★★★★3.71
Mood★★★★★★★★★★3.75

About


Deliver barrels of drinks down to the deepest levels of the mine, using a handy elevator. At each rest stop you'll upgrade your elevator and choose new drinks to pick up to deliver further down the mine shaft.

Watch out for the other denizens of the mine though - they're thirsty too! A rolling barrel would sort them out...

Controls


Mouse - left-click to move, attack, or kick things

The game starts with a brief tutorial, but you can also view the tutorial by clicking here.

Tips/Explanations (if you're stuck)

- Move into barrels to kick them
- Move into enemies to attack them

- Explosive barrels knock back everything around them and destroy the floor
- Goo barrels leave goo behind (predictably)
- Slimes also leave goo behind when they die
- Mushrooms leave their caps which act like barrels, but are much sturdier

- Goo causes anything moving into it to move for 1 more tile. This can cause a variety of accidents...
- If you stand under a shadow, nothing will spawn there.

- Choosing the 'repair' bonus also removes all goo
- Extending the elevator can give you more barrels...
- It's not always desirable to repair the elevator...

More


The Dwarves built a mine in the mountains. But they dug... actually they dug very appropriately deep. The whole thing was very sustainable. Then the operation got bought by a trade guild who demanded higher productivity, and things got messy. It's now your job to make sure everyone gets their favourite drinks, by delivering barrels from rest stop to rest stop down the huge mine shaft.

This is a short, sweet game inspired by the cargo elevator sequence in Metal Gear Solid. I decided to switch the theme around a bit as fantasy tends to be a little easier for people to latch onto visually, guns make design complicated, and it's easier to make something cute.

The game's systems overlap in a way I'm quite happy with - with more time I'd add different barrel types, more obstacles, more enemies, and more items (one thing I was sad to cut was flaming torches and dark sections, where you could throw torches to ignite oil or the elevator itself). But I think what's here isn't too bad for the time spent.

I've not entered Ludum Dare in six years! It was great to get back into it. I was pleasantly surprised at how much faster I work now, although definitely out of practice. I really hope you enjoy the game!
Genres: puzzle
Tools: Unity

Comments14

RetroSpecter
RetroSpecter27 Apr 2021, 04:00
I really like the mechanic here. it is very simple, but there is a lot of potential for strategy. It's a bit too hard as it is now.
kevinworkman
kevinworkman27 Apr 2021, 04:04
Nicely done! The mechanic worked really well, and I found myself wanting to try just one more time over and over again. I always felt like I could get further the next round, which is evidence of how well this worked. Great work!
MaximilianCroissant27 Apr 2021, 08:58
Really fun! Probably also because it is very polished. Music, art, animations (!), texts all are very well-done and the game was fun! I didn't really want to kick any barrel though (because I wanted to deliver them?) It seemed like kicking and destroying them wasn't what you'd want to do, so I didn't see any barrel effect. I think I played it wrong. But I guess my strategy worked somewhat, I mean I finished :D In any case, great game - all the parts just fit together.
Yizhao Jin
Yizhao Jin27 Apr 2021, 14:06
A fun and complete game, but too difficult for me.
mtrc
mtrcauthor27 Apr 2021, 16:24
Thank you all for playing and for the nice comments!

@retrospecter - That's very kind! The difficult varies a lot based on the randomness of the drops. I think if I were to rework it, that'd be the first thing I tried to rebalance.

@kevinworkman - Thanks you! I also felt the same thing actually while testing, sometimes I'd just keep playing the game out. Always a good sign :)

@maximiliancroissant - Maxi! Thank you for all these kind words. I wanted there to be a tension between kicking and not kicking - do you need to do it to survive? Or should you save them? I didn't really have time to make it a proper strategic decision though so you can kind of play it any way you feel is right. Thanks for checking it out :)

@yizhao-jin Thanks for playing! Sorry it was a bit too tough, it's always hard to balance during a game jam!
gamesplusjames
gamesplusjames28 Apr 2021, 14:53
This was fun! It was definitely a little hard for me but I loved how it looked and the movement and attack mechanics felt great! Nice work!
Dom De Re29 Apr 2021, 05:09
I liked it! Charming art and innovative idea!
msipp27
msipp2730 Apr 2021, 15:11
you can get hit while forced to upgrade or change alcohols, which is really bad design because you can't fight back
BorderDestroyer
BorderDestroyer1 May 2021, 20:39
Whence I was able to figure out the mechanics the game was super fun! The graphics were super cute looking and really gave the game a nice feel to it! Great job all in all!
Adam Selker
Adam Selker2 May 2021, 22:01
I love the mechanics! The game is short and not too hard, I'd love these barrels worked into a proper roguelike =P
MattWoelk
MattWoelk3 May 2021, 01:29
Once I realized it was turn-based, it became a lot of fun!
It reminded me a lot of Hoplite (for android/ios) Well done!
Mighty Mufflon Games
Mighty Mufflon Games5 May 2021, 13:49
Well made! This dizzy music fits so good. xD Cool art style and gameplay. :)
defilerzero
defilerzero5 May 2021, 23:18
Music is fitting and the pixel art is adorable. Was a fun puzzle of a game to play through.
Leginar
Leginar6 May 2021, 00:01
This is a great little game. The mechanics work great together. It's fun combining multiple objects to solve a puzzle, and once you learn how everything works it's very clear what's happening and what problems you need to solve next.

The one thing that kept catching me off guard was the delivery levels. There is a countdown but it would have been nice to have a bit more of a visual indication that a delivery floor is approaching. As it was, the delivery bonus screen always seemed like more of a surprise than an accomplishment.
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