Lil'Drill - The Chiseller of Balls
Made by AndereSpackosProductions
Game Info
Dive into a galactic adventure by trying to stomp a drill into 6 different planets to make them explode!
Jump on astroids to gain speed and hit the drill harder. But beware: staying on the planet will slow you down!
Instructions
A and D - to move left and right
S - use a needle to destroy astroids in your path
M - for menu
R - for restart
The UI on the left shows you the planet and how far it is destroyed, the astroids and the drill.
A big white line shows you the way to the drill and the UI on the right shows you the damage potential.
If you encounter performance issues in web, feel free to use the windows version!
Creators
Flayff (@flayff) - Project Management and Programming
Gareld (@gareld) - Programming and GitHubber
Catrocket (@catrocket) - Modeling and Particles
DanSchwobs (@danschwobs) - Shading and 2D Art
Tillbold (@tillbold) - Programming and Sounds
Music by MC Dürüm https://soundcloud.com/felix-gerling-178645875/popular-tracks
Comments34
death screen is on point
Thank for your criticism and compliments!
Is the music original/made specifically for the jam, or did you use existing tracks and made the sound effects?
Cheers!
@nalquas sadly yes, our audio manager has a bug that sometimes the music just gets corrupted, couldn't figure it out, sorry
@nablaz we are sorry for the missing tutorial :D it didn't make it in time.
And our full audio is completely self made specially for the jam by a friend of us. We linked his SoundCloud, go check him out!
Edit: I just you realised that you mean with TTGL Gurren Lagann is that right? Cause I am quite happy if you got those vibes, I loved that series :P But we didn't have it in mind when designing the game
It really has the potential of becoming a really great mobile gaming tbh
@stroe-andrew ye we have thought about that too. Controlling with phone tilt could be very fun and you could just tap on your phone to extend the needle.
The only downsight: none of us likes mobile games :D
For the instructions, please take a look at the description
It took me a bit to grasp the concept of the game, that I am like a pogo hammer, and need to jump on the trampoline powered drill. At first I was trying to see how deep into space I could bounce myself, thought maybe the tiny ice balls? where collectables, tried to go for those, it was a tough shot. I became aware I was suppose to jump on the drill by accident, after I landed on it and the planet exploded.
I think some sort of health indicator(or catastrophic bounce loss indicator) would quickly reinforce the idea I dont want to jump on the land, because the sound it makes when I hit land sounds like I am doing damage to it, not me.
Overall very polished and cohesive visuals, very atmospheric. The progressive jump power particle indicators were a cool touch.
@dwink "needle is for asteroids only, not planet, can’t push the asteroids into the planet" - We didnt have that in mind, but now as you mention it, I see, we realy need to make that clear :D Adapting the minimap depending on the current hight, is also a great idea! Your feedback realy helped. Thank you!
@chrisco everything is completly from scratch self made, including all planets and textures. And yes we used the *Jingle Music" Unity Particle System.
The controls are on purpose not super responsive, though maybe we pushed that little too far.
And we actually fixed the music bug :D but never uploaded a new build cause of laziness, sorry
It meaned alot to us, our first Game Jam entry had so much positive feedbacks and we will definitly learn through the negative feedback, for the next projects!
Hope you all had also a great experience, see ya all in the next jam!