A little boy wants to explore the mine that is near to him, bu sadly commits several war crimes. This little fun game will show us how much chaos you can cause to the nature with couple of pipes and bomb-spawner flowers and how much deeper you can go inside the cave.
Having some issues running the game in the WebGL version (getting a black screen when I enter the cave, and can't exit the settings menu after opening it).
Played the WebGL version. I can't back out of menu screens (settings and how to play). When I click play i just get a black screen and a very scary noise. Presumably some war crime.
Damn, that title screen sure is an eye-catcher! Well done!
The controls felt really janky in the beginning, but once you get the hang of it it wasn't too bad actually. Sadly, the 3rd or 4th level (dark red walls) was broken for me - player could jump out of bounds and the bombs glitched through the pipes.
The mechanic of the bomb and the level design with it is awesome. Very good concept that was well executed. Just be careful on one level, there is a pit you can't escape from !
Nice little game. The controls feel very fluid and responsive. It is a little buggy when bombs fly around at high velocities and sometimes they get stuck in the ground or at one level I was able to jump outside.
The graphics are really clean however the explosion graphics does not seem to match the rest.
The last level required a couple of tried to get the bombs land where they should and the objective was a bit unclear but I figured it out in the end.
Pfff, this is fun! I really like it! The only bugs I noticed were the bombs clipping inside of things and that you're actually able to pause on the main menu and 'skip the level'? Otherwise, great game!
I really like the mechanic, and you all did a great job of wrapping it up in a cute little game! I appreciate the kid kickball aesthetic you've got going on. I found the controls to be a little floaty for my taste personally, it was a bit hard to hit the bombs up in the air when I would bounce off them. I also ran into an issue on the red(?) level where you spawned in the upper right, the jump height is so high that I accidentally jumped out of the level a couple times and had to restart 😅
Nice and simple pixel art, really loving the style. The bomb can be hard to predict at time when activated since it's moving so fast, but other than that this is a solid game!
Interesting mechanics, and bomb physics is good, but they boy's movement controls are very unwieldy. If you want to launch bomb at specific angle it's possible only by chance.
Nice game! I liked the core mechanic. I felt the controls to be a bit fiddly at times - the movement seemed a bit jumpy and not that smooth, and the bombs sometimes seemed to go off when I kicked them, making the puzzles a bit harder. Also I accidentally jumped out of the map at the start of one of the levels and had no way back to the game and no restart button
I love the level design in this game! Controls are a bit fiddly, I couldn't throw the bombs the places I wanted to and it should be part of the puzzle imo. And I didn't understand how I pass the last level. The mechanic+level design are top notch.
The level design was really enjoyable, not too hard but challenging enough to want to keep playing. The art was pretty good overall, I didn't really like the art in the levels themselves, but it was nice that each level had a distinct style and the main title was beautiful. I also noticed on the red level I could jump out of the map by jumping back up the way I fell down so that might be something to seal up.
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Graphics in menu thou is very cute.
The controls felt really janky in the beginning, but once you get the hang of it it wasn't too bad actually.
Sadly, the 3rd or 4th level (dark red walls) was broken for me - player could jump out of bounds and the bombs glitched through the pipes.
The graphics are really clean however the explosion graphics does not seem to match the rest.
The last level required a couple of tried to get the bombs land where they should and the objective was a bit unclear but I figured it out in the end.
Played it to the end, overall a nice experience.
I also like how the ending connects back to the town, so it goes "full circle"!
Very nice game!
Good job 🙂
Very cute overall.