
Logistics Boy
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An action game inspired by classic LCD electronic games.
Features two difficulty modes and a quirky oldschool-handheld experience!
```
Controls:
Arrows - Move
Z - Action
ESC - Quit
```
It's all in a days work for Logistics Boy!
Help him finish his shift and make a delivery he'll not forget!
Playable on browser and as a Windows .EXE (also runs on Linux using WINE).
Mobile/touch-controls available. Try it on your phone for an actual handheld-feel!
---
Just a little note for hardware-purists: This is more of an homage/"parody" than an actual attempt at operating in exactly the same limitations as real vintage LCD-games. Nevertheless, we hope you enjoy playing it!
---
We made basically 98% of the content ourselves. The external assets that we used were the digital text-font and a few bleep sound effects.
Majority of the stuff was created during the Jam. The BGM consist of some FL2-tracks made by @Kaappis 10~ years ago that he dug out from his archives and reworked for the game.
Some previously written code by @Dis0rder was also used as a base and tested out a few days prior to the Jam. A handful of sound-effects was also recycled from older projects.
Features two difficulty modes and a quirky oldschool-handheld experience!
```
Controls:
Arrows - Move
Z - Action
ESC - Quit
```
It's all in a days work for Logistics Boy!
Help him finish his shift and make a delivery he'll not forget!
Playable on browser and as a Windows .EXE (also runs on Linux using WINE).
Mobile/touch-controls available. Try it on your phone for an actual handheld-feel!
---
Just a little note for hardware-purists: This is more of an homage/"parody" than an actual attempt at operating in exactly the same limitations as real vintage LCD-games. Nevertheless, we hope you enjoy playing it!
---
We made basically 98% of the content ourselves. The external assets that we used were the digital text-font and a few bleep sound effects.
Majority of the stuff was created during the Jam. The BGM consist of some FL2-tracks made by @Kaappis 10~ years ago that he dug out from his archives and reworked for the game.
Some previously written code by @Dis0rder was also used as a base and tested out a few days prior to the Jam. A handful of sound-effects was also recycled from older projects.