
LuckySwimmer
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Controls
(Mouse) - swimmer follows mouse, further away = faster
(Left Click) - boost, available when travel dir arrow is yellow
How Deep can you get? tehe
Not my usual arcade action style gameplay, with this theme I wanted to tell a story. I am pretty happy with the way it turned out. I think just having some collectables in tough to reach places would have really elevated the gameplay, but I stuck to the compo timeline and here is what you get when 1 person creates everything from scratch in 48 hours.
*Edit, I moved an audio trigger post compo deadline, it already existed in the game but was hidden above the flem spawner, and plays a wonderful cello instrumental upon activation(to put it generously)... I moved this trigger from its easter egg position, into position just above the final stretch of the game, which adds some nice music to the otherwise lackluster ending.... also to eliminate potential frustrations, I added a small exit sign sprite to guide people away from the flem spawning position, which could spawn a flem on top of you and kill you. tiny adjustments tiny adjustments :)
(Mouse) - swimmer follows mouse, further away = faster
(Left Click) - boost, available when travel dir arrow is yellow
How Deep can you get? tehe
Not my usual arcade action style gameplay, with this theme I wanted to tell a story. I am pretty happy with the way it turned out. I think just having some collectables in tough to reach places would have really elevated the gameplay, but I stuck to the compo timeline and here is what you get when 1 person creates everything from scratch in 48 hours.
*Edit, I moved an audio trigger post compo deadline, it already existed in the game but was hidden above the flem spawner, and plays a wonderful cello instrumental upon activation(to put it generously)... I moved this trigger from its easter egg position, into position just above the final stretch of the game, which adds some nice music to the otherwise lackluster ending.... also to eliminate potential frustrations, I added a small exit sign sprite to guide people away from the flem spawning position, which could spawn a flem on top of you and kill you. tiny adjustments tiny adjustments :)