Made in the Deep
1.1 fixes: Mushrooms could be eaten while dead, the jump in lvl 3 was unintentionally hard. The original submission can be found below as 1.0
Going up can lead to nasty developments; you have to go deeper.
Controls: Left & Right arrow keys to walk, Up/Space/Z to jump/double jump.
Mushrooms let you get higher.
Going up can lead to nasty developments; you have to go deeper.
Controls: Left & Right arrow keys to walk, Up/Space/Z to jump/double jump.
Mushrooms let you get higher.
Comments25
Thanks for the kind words, you two.
I got stuck lvl 2 and trust me I tried going everywhere I think the meter is bugged cuz it only goes halfway?
if there is a way it is very hard, i had easier time figuring out bosses in darksouls.
there is no sounds nothing, feels unfinished
Really interesting concept, and impressive entry :)
Graphically I love the style (and character, whith funny death animation, is so cool).
Very nice job to you, congratulations
(also, I found a minor bug (I think), I managed to collect a mushroom after a death, which made me reappear at the start of the level with my gauge full.)
Good job!! Congrats!
However, I wasn't able to beat level 3. I think it needs to be a bit more forgiving so you are not required to find the exact right path.
Good job!
I'm not sure I really enjoy this kind of gameplay, but I think some form of instructions could help ease in the player so they don't get a poor first impression like I did. I also ended up getting stuck in an infinite death loop at level 3 because my health was too low to reach the mushroom.
Some remarks:
1. Game lacks of audial feedback. Expectation: game gives feedback using sound effects and music supports mood.
2. Game lacks of explanation of why do character explodes after jumping. Expectation: game contains some explanation of this, e.g. specific character or story.
Good entry!