The game Magicard is a Deckbuild of 3D exploration, focused on narrative and a magical world.
- Narrative - - The path of the stones At the beginning of the game, you are introduced to one of the tribes of the land country, Stonebrave, a tribe that is on the border between the land country and the land of fire. As Astrid [prototype name], you are introduced to the warrior culture of the tribes of the land; upon reaching 15 years old, everyone in the tribes of the land only becomes warriors when they go through an ordeal to conquer the title of warrior, represented by their tattoos and, finally, to be able to leave the tribe and venture out.
For aspiring cartographers, the test consists of leaving their tribe and region for the first time and conquering a magicarta of a tier 2 elemental animal that is not of the earth element. When you get it, you are awarded with tattoos, unique characteristics of the men and women of the tribes of the land, representing a great challenge won in this way, finally becoming a warrior.
Super interesting mix of Zelda-like and Hearthstone-like mechanics! Special thanks for the console 😄 I managed to undestand some errors acurred. Take a look! Also a battle mode confirmation would've been helpfull bc I stuck on one enemy and kept getting thrown into broken battle.
Stacktrace: NullReferenceException: Object reference not set to an instance of an object Magicard.Match.TargetArrowUI.Update () (at :0)
@foxy , I'm very happy that you liked our game, because our proposal is this, to be an adventure style game, zelda-like, and to mix with a card game, Runeterra-Like / hearthstone-like. However, we were unable to finish it during these 3 days, so we are trying to finish the gameplay core to publish, we are trying to make the game look very beautiful. Anyway, thank you again for your feedbacks. A concept to show what we are doing at the moment, and yes, we use unity, hahaha.
What an ambitious project for such a short jam hahaha but I am very impressed with how much of the system you guys managed to implement. I LOVED the character design a lot! I just missed a tutorial explaining the mechanics, I was a little lost during the gameplay. I'm looking forward to see the development of this project! Congratulations =D
@gazal Thanks a lot for your feedback! We are crazy and tried this crazy scopo, lol But we intend to keep developing and improve everything and more! Hope you can play it again :smiley cat:
É muito bom ver BR por aqui, a gente se anima muitoooo
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The game is not really fineshed yet; beginner's mistake, trying to produce a very big game in a short time, haha!
But we will keep updating, so if you want to follow along and give us more feedback, feel welcome! 😸
Stacktrace:
NullReferenceException: Object reference not set to an instance of an object
Magicard.Match.TargetArrowUI.Update () (at :0)
Orgulho de ver mais brasileiros nessa jam hahaha
But we intend to keep developing and improve everything and more! Hope you can play it again :smiley cat:
É muito bom ver BR por aqui, a gente se anima muitoooo