Mayhem of the Moles
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You fell in a hole, and what better to do than to take your trusty pick, and keep going deeper. Beware, the bloodthirsty moles dwell down here though.
Controls:
Moving left or right: A/D or left/right arrow keys
Jumping: Space, W, or up arrow key (hold to jump higher)
Swing pickaxe: Left mouse button (Importantly, you swing to the left or right depending on where you clicked)
As I always do, when I actually participate in Ludum Dare, I bit off more than I can chew. I wanted to add a lot of roguelike elements to this game, but got bogged down in making the jumping and attacking feel just right (or at least okay) and in the basics of level generation. That said, assuming I don't have any bugs, the level generation that I have should never trap the player, and the game should get harder and harder the deeper you go. So I'm glad about that part.
Please enjoy the infinite dive into the mayhem of the moles.
Updates: Just fixed a bug where clicking wasn't always registered. Web build is fixed btw!
Controls:
Moving left or right: A/D or left/right arrow keys
Jumping: Space, W, or up arrow key (hold to jump higher)
Swing pickaxe: Left mouse button (Importantly, you swing to the left or right depending on where you clicked)
As I always do, when I actually participate in Ludum Dare, I bit off more than I can chew. I wanted to add a lot of roguelike elements to this game, but got bogged down in making the jumping and attacking feel just right (or at least okay) and in the basics of level generation. That said, assuming I don't have any bugs, the level generation that I have should never trap the player, and the game should get harder and harder the deeper you go. So I'm glad about that part.
Please enjoy the infinite dive into the mayhem of the moles.
Updates: Just fixed a bug where clicking wasn't always registered. Web build is fixed btw!