Memory Dive

Memory Dive

This game is from ldjam.com, which is currently unavailable.
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overall: 3.61
fun: 2.94
innovation: 3.85
theme: 4.38
graphics: 4.26
audio: 3.76
humor: 2.29
mood: 4.22
Goal: When a memory relevant to finding out what happened to Leslea is on screen, press X to sync with the memory and level up the DIVE level in order to dive deeper.

HP - Hit Points that withstand hits.
MP - Mental Points that allow you to dive deeper.
DIVE - Dive Level, at least 4 is required to beat the game, can go up to 6.

Directional buttons to move.
Z to talk and X to memory dive.
In a memory dive, Z dashes (at the cost of 1 MP) and X syncs with the current memory displayed.

Language and alchohol-content-mention warnings, but that's about it.

Dive deep into the memories of stranger to discover what happened to them on an eventful night. Sync with memories at the right time to level up your Dive level in hopes of saving Leslea. The correct memories will level up the Dive level, while getting hit too much or running out of MP kicks you out of the memory.

No game over state, only 1 ending. Wanted to make a complete story-focused game with light gameplay elements.

All art, music, and programming done by myself during the game jam. Music made with Mixcraft studio default midis. Only outside piece was Kenney’s font “Kenney Pixel” and “Kenney Thick”. I supported them; you should too! https://kenney.itch.io/

Made in Godot 3.3
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