Me:Tree! - New Roots

Me:Tree! - New Roots

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.65
fun: 3.50
innovation: 3.90
theme: 4.07
graphics: 4.17
mood: 4.26
Because the theme was so fitting I decided to work and improve on my game released at LD46: Me:Tree.
You have to go deep in order to reach high!

Drag the little seed to grow your first branch. There is no win condition. Just relax and grow your tree. I planned to implement a highscore system but could not finish in time.

- You need 10 nutrients to grow a new branch.
- If you run out of energy, your roots stop collecting water or nutrients.
- If you run out of water, your leafs begin to fall down.
- If you run out of nutrients, you can not grow any further and loose the game. (game over calculations still a bit buggy sometimes, so sorry! :)
- Energy is stored in leafs. So if you loose leafs you also loose their stored energy.
- Nutrients are stored in branches. The more branches you have the more nutrients you can store.
- Water is stored in roots. The more roots you have, the more water you can store.

The two youngest segments of each branch have leafs to collect energy, the two youngest segments of each root have little hairs to collect water or nutrients. There are little puddles (yellowish dots) in the ground that boost your water collection rate but deplete after a while. Sunrays will boost your energy collection rate but also your water consumption rate, so be careful. ;)

Always try to branch out a little with smaller branches, because you get a little bit of water or energy for every leaf or roothair outside water puddles and sunrays.

Have fun! I am looking forward to your feedback!

Please use Chrome to play. On Firefox the game seems to be broken right now. Thanks to @jrevel for pointing that out!

Feel free to test out the post-jam version, but remember to only vote and rate the actual ld-version

Credits:

Music by Sergey Cheremisinov (https://freemusicarchive.org/music/Sergey_Cheremisinov)

Sounds from freesound and opengameart

Made with:

p5.js

Changelog since submission (only bugfixes):

- fixed collision and direction of sunrays.
- implemented offset of spawn point to window borders, so the starting seed won't spawn to close to the edge.
- leafs where directly falling down when growing more than one branch at a time
- fixed spawn ressources positions
- deactivated some debugging highlights that where still active
- day night cycle: sun was not returning after first day
- sound was playing when aborting drag without growing
- fixed broken ressouce respawn
- infotext for grow costs didnt appear correctly
- you could grow 2 branches with less than 20 minerals
- fixed some strange visible glitches
- first time dragging did not work on first click
- clouds disappeaed when raining
- rainclouds wouldn't disappear if branches are grown while raining
- fixed water consumption calculation
- fixed sun collection calculation outside sunrays

Post-Jam updates (play on separate link):

- background landscape with paralax
- cute tiny bees flying around
- unprofessional tree moving in the wind animation
- some more slight performance enhancements
- improved branch growing animation
Found a bug?
Tell us on Discord