
Mindy's Mind
This game is from ldjam.com, which is currently unavailable.
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Hello again, Ludum Dare 48 people !!! This game was made by me and my girlfriend, my brother and a friend, we are from Brazil. Some of us are still beginners and we are participating in the gamejam to be able to grow. I hope you like our game.
Space - To jump.
E - To skip dialogue and cutscenes.
Hold R 3 seconds - To reset level.
You control Mindy, who is in a coma. The game goes through Mindy's mind. The goal is to collect memory shards. But be careful: There are enemies and other challenges spread across 3 deep layers of Mindy's mind.
Will you be able to make the good ending? If you can leave a print in the comments!
- There are 16 memory shards spread over each level, so look at each corner of the level to make sure you have managed to get all 16.
- There is one memory shard that is impossible to catch depending on the time you take in the level. But this is a feature of the game and not a bug. Therefore, each level will have a specific area, which will have access blocked by a chain after a certain time, which starts to be contacted as soon as the phase is loaded. If you are unable to arrive on time, simply reset the level by holding the R button for 3 seconds.
Note: this time stops counting in each dialogue or text. So you can easily read each text. As soon as you finish the dialogue by pressing E, the time is counted again.
Note 2: Every time you reach the area where the chain can spawn, the time automatically stops counting until the end of the level, thus preventing you from being trapped by the chain.
- Every time your character dies (or you reset the Level using R), you can go back to the level you were at, with the amount of memory shards that you started the level with.
https://youtu.be/SQvdf2evrJo
Designer of scenarios and menu screens in general:
Jesiali Maria Denti de Souza - https://instagram.com/desahlign?igshid=1j38i8yiybsfn
Designer and animator, of characters, story screens and UI:
Victor Lopes da Silva - https://instagram.com/omarsh_art?igshid=gp325w0td4k1
General Programmer and Level Designer / Technician:
Vinicius Paulo Aniquiárico - https://www.linkedin.com/in/vinicius-paulo-aniqui%C3%A1rico-063101132/
Assistant Programmer:
Antonio Flávio Aniquiárico Junior - https://www.linkedin.com/in/antonio-flavio-aniquiarico-junior-568642164/
- Original Gamejam release:
https://www.4shared.com/rar/eBw5UuJHiq/Mindys_Mind.html? - Windows
- Correction bug collision
- Music finally added
- Fixed bug that reset the gameover score
- Addition of the level reset button
- Small adjustments to the level design to improve the experience
- Map collision correction, such as level 2 ramps
- Correction of the jump animation (now it executes all frames and is more fluid)
- Adjustments to enemy colliders
- Adjustment of jump precision
- Adjustment in movement
- Improved level design
- Bug fixes related to gameover
- It is no longer necessary to play in fullscreen mandatory (WebGL)
Feel free to follow us here at Ludum Dare (let us know that we will follow you back), to continue watching our work closely! :)
Tutorial:
A & S - To walk (left and right).Space - To jump.
E - To skip dialogue and cutscenes.
Hold R 3 seconds - To reset level.
How to play:
You control Mindy, who is in a coma. The game goes through Mindy's mind. The goal is to collect memory shards. But be careful: There are enemies and other challenges spread across 3 deep layers of Mindy's mind.
Will you be able to make the good ending? If you can leave a print in the comments!
About the two endings of the game:
To get the bad ending:
Complete the 3 levels collecting any amount of memory shards (even you can win the game without collecting any).To get the good ending:
Well, you must collect ALL 48 memory shards. Yes, I know this is difficult, but that's the idea. So if you wanted to do that, I recommend that you do the bad ending first and try to play again paying attention to these points:- There are 16 memory shards spread over each level, so look at each corner of the level to make sure you have managed to get all 16.
- There is one memory shard that is impossible to catch depending on the time you take in the level. But this is a feature of the game and not a bug. Therefore, each level will have a specific area, which will have access blocked by a chain after a certain time, which starts to be contacted as soon as the phase is loaded. If you are unable to arrive on time, simply reset the level by holding the R button for 3 seconds.
Note: this time stops counting in each dialogue or text. So you can easily read each text. As soon as you finish the dialogue by pressing E, the time is counted again.
Note 2: Every time you reach the area where the chain can spawn, the time automatically stops counting until the end of the level, thus preventing you from being trapped by the chain.
- Every time your character dies (or you reset the Level using R), you can go back to the level you were at, with the amount of memory shards that you started the level with.
Walkthrough to reach the good ending:
https://youtu.be/SQvdf2evrJo
Some prints of the game:
Credits:
Designer of scenarios and menu screens in general:
Jesiali Maria Denti de Souza - https://instagram.com/desahlign?igshid=1j38i8yiybsfn
Designer and animator, of characters, story screens and UI:
Victor Lopes da Silva - https://instagram.com/omarsh_art?igshid=gp325w0td4k1
General Programmer and Level Designer / Technician:
Vinicius Paulo Aniquiárico - https://www.linkedin.com/in/vinicius-paulo-aniqui%C3%A1rico-063101132/
Assistant Programmer:
Antonio Flávio Aniquiárico Junior - https://www.linkedin.com/in/antonio-flavio-aniquiarico-junior-568642164/
Changelog:
V1:
- Original Gamejam release:
https://www.4shared.com/rar/eBw5UuJHiq/Mindys_Mind.html? - Windows
V2:
- Correction of jump bugs- Correction bug collision
- Music finally added
- Fixed bug that reset the gameover score
- Addition of the level reset button
- Small adjustments to the level design to improve the experience
V3:
- Correction of the bug that prevents the completion of the levelV4:
- Level Design optimization- Map collision correction, such as level 2 ramps
- Correction of the jump animation (now it executes all frames and is more fluid)
- Adjustments to enemy colliders
- Adjustment of jump precision
- Adjustment in movement
V5:
- Finally now the music works (WebGL)- Improved level design
- Bug fixes related to gameover
V6:
- The game's UI is now responsible (it is possible to play in different resolutions)- It is no longer necessary to play in fullscreen mandatory (WebGL)
Thank you for playing our game!
Feel free to follow us here at Ludum Dare (let us know that we will follow you back), to continue watching our work closely! :)