
Mineshaft Muddle
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A tower defense game based on Random Farm TD by Luther, Leepic, Jawdat, and Marcus Kim (Smoothie)
Programming - Luther
Art - Leepic
Music - Jawdat
Consulting - Marcus Kim (Smoothie)
Each tower has a unique fire pattern and colour modifier. Each colour modifier applies a set effect to the tower no matter what it does. Some modifiers are better on other towers. (See below for guide)
You gain two gems for every wave you complete. You may choose to sell these gems at the store (press 1) or you may choose to hold on to them (press 2)
Click - shoot
WASD / arrow keys - move
Space - buy tower
Enter - sell tower
E - merge towers
1 and 2 - sell gems at shop / skip shop
Refresh the page to restart the game
The buying price of gems is randomized, but they occasionally are given value buffs.
Merging towers requires two of the same tower (colour effects do not matter) and it will combine into a random tower from the next tier. The colour effect of the new tower will always be the same as the tower that you pressed E on.
Colour effects give a random extra effect to the tower (as described below). Each tier of the tower will cause the colour buff to be stronger.
Selling a turret will give you 66% of the combined cost of the turret back. Selling is mostly used for finding the optimal colour for your build.
Tower list
Game is hosted on https://www.freewebhostingarea.com/
Alternatively, it is also hosted on itch.io
If you want to mess with the source code it is provided, you need gamemaker 2 to use it.
Made in GameMaker studio 2
Programming - Luther
Art - Leepic
Music - Jawdat
Consulting - Marcus Kim (Smoothie)
Title card:
Info
This is a tower defense game all about luck and extreme combos. You must apply skill and decision making to find the best towers to defend you against ever increasing waves of enemies! The game scales exponentially.Each tower has a unique fire pattern and colour modifier. Each colour modifier applies a set effect to the tower no matter what it does. Some modifiers are better on other towers. (See below for guide)
You gain two gems for every wave you complete. You may choose to sell these gems at the store (press 1) or you may choose to hold on to them (press 2)
Controls
Click - shoot
WASD / arrow keys - move
Space - buy tower
Enter - sell tower
E - merge towers
1 and 2 - sell gems at shop / skip shop
Refresh the page to restart the game
Extra stuff:
For our fifth ludum dare we went back to our roots. The first game jam we ever did was a tower defense game, and it went terribly. But we're back and better than ever. Our team has grown in size by 2 and we have so much more experience. This was a super fun game jam to do even though we were a bit dead from university. Here's to many more Ludum Dares!Explanation of some mechanics (skip if you want to go in blind):
The buying price of gems is randomized, but they occasionally are given value buffs.
Merging towers requires two of the same tower (colour effects do not matter) and it will combine into a random tower from the next tier. The colour effect of the new tower will always be the same as the tower that you pressed E on.
Colour effects give a random extra effect to the tower (as described below). Each tier of the tower will cause the colour buff to be stronger.
Selling a turret will give you 66% of the combined cost of the turret back. Selling is mostly used for finding the optimal colour for your build.
Tower list
Game is hosted on https://www.freewebhostingarea.com/
Alternatively, it is also hosted on itch.io
If you want to mess with the source code it is provided, you need gamemaker 2 to use it.