
MoleMole
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
MoleMole is a game where two players, compete against each other in an arena that destroys itself after 35 seconds and drops players to a deeper level.
The player who frags more times through three 35-second arenas wins.
Both players have a melee attack at their disposal, as well as a pistol and shotgun, which they can collect on the level.
Controls:
Player 1:
A - left;
D - right;
W - jump;
T - melee attack;
Y - pistol;
U - shotgun;
Player 2:
Left arrow - left;
Right arrow - right;
Up arrow - jump;
O - melee attack;
P - pistol;
[ - shotgun;
Unfortunately, we weren't able to finish the game as it is our first project. However we had a lot of fun making it and we're eager to finish it in the near future!
First we need to actually implement the game logic, currently, no player can win or lose.
The next step will be to implement HUD functionality and a pickup system.
We will add menus to the game, controller support and the ability to change controls.
We will eliminate all collision bugs etc.
We hope that soon the game will give others at least as much fun as we had creating it! (which is a lot)
Credits:
Programming and bug creation:
Adrianejro(Adrian Wiesiołek) & Kacaraba(Mateusz Korusiewicz)
Art&Design:
GreyVan(Jakub Pietrzykowski)
Enjoy!
The player who frags more times through three 35-second arenas wins.
Both players have a melee attack at their disposal, as well as a pistol and shotgun, which they can collect on the level.
Controls:
Player 1:
A - left;
D - right;
W - jump;
T - melee attack;
Y - pistol;
U - shotgun;
Player 2:
Left arrow - left;
Right arrow - right;
Up arrow - jump;
O - melee attack;
P - pistol;
[ - shotgun;
Unfortunately, we weren't able to finish the game as it is our first project. However we had a lot of fun making it and we're eager to finish it in the near future!
First we need to actually implement the game logic, currently, no player can win or lose.
The next step will be to implement HUD functionality and a pickup system.
We will add menus to the game, controller support and the ability to change controls.
We will eliminate all collision bugs etc.
We hope that soon the game will give others at least as much fun as we had creating it! (which is a lot)
Credits:
Programming and bug creation:
Adrianejro(Adrian Wiesiołek) & Kacaraba(Mateusz Korusiewicz)
Art&Design:
GreyVan(Jakub Pietrzykowski)
Enjoy!