Monster in the Deep is a short explorative Stealth game about avoiding creepy monsters and saving the city. Be quick enough to reach the reactor before it explodes to save millions!
I really liked the graphics and the idea. Wished there would be more levels or at least I'd find the key. I found a blue something (a paper with a key on it?) on one of the table, but i coudn't interact with it... Great camera reminiscens on old genre games :thumbsup:
@viktor-dedek Thanks for playing our game and leaving a review! The character remembers the number on the table when she finds them. We were very unsure about the camera but I'm happy that you liked it :)
I really liked the ambiance of the game! The monsters are creepy and the lights on the top of their head makes their movements easily readable. The cameras are a bit annoying but it doesnt impact the game too much
This is actually really atmospheric and well done! The monsters are really creepy, and the multiple cam angles give it a real resident evil vibe. Well done!
Cool game! The changes in camera angles were a little hard to track. But I really like your intro animations and voice over work! Great music too. Great models and animations.
A well-made game with detailed scenes and gripping gameplay. Using the switching cameras to follow the player was a good idea and I like how you implemented it :camera: :arrow_right: :camera: (although in some smaller rooms it felt a bit hard to navigate). The music and the models were good too. Some players might find frustrating that there were no clear indication on where the next objectives are, but I found it fitting to the theme that I had to explore the office to progress. Just one note: the voice in the intro was too quiet to hear completely next to the music.
The game would be a very good one, but the way I have to control the girl makes it so frustrating, because looks like the controls don't apply to the current view, but remains a basic, so no matter where the camera look at, the controls remaint the same. Meaning, every time the camera changes, the right arrow does a different thing.
A good entry, but would be really good if you can "fix" this behavior :)
I struggled a bit with some camera transitions, but otherwise the game is very well made! It also has a fairly strong creepy mood wich I liked. I think you could have let the player remember the code and enter it in the right order using the colors of the paper it was on instead of the character remembering it for us, but that's a detail.
Really neat little stealth game! The art and animations are very nice, as is the audio accompaniment. Together with the instantly changing camera angles this creates a really dense mood. But those angles are also a little frustrating, as it is easy to get lost and also the change in movement directions can be irritating. I have to add that I haven't played those old Resident Evil games and am thus not used to this. But it might be worth experimenting with short transitions between the angles and see how it feels. Nonetheless, I really enjoyed this eerie game (and came in second on the highscores!), good job overall!
Huiuiui thats a lot of comments! :D @ukulelefury , @guladam , @mudlee , @yorsh , @erkberg First of all thank you guys a lot for playing our Game and giving us feedback, it means a lot to us! I agree with your feedback about the cameras. I think there are some well implemented jumps between them but also some confusing ones where you might end up walking forth and back between the same 2 cameras. Maybe as @erkberg suggested a small transition animation would be a good way to solve that (which we actually thought about during the process) or maybe even a better camera placement in some instances would solve the problem already. :)
Very moody! But this changing camera angles made me going right-left-right-left-right-left in one place. Frustrating. Audio was good. That's cool you've recorded the voice! I've always wanted to do this in one of my games but never did :smile: It's very clear that you have to avoid those big... humans? But not so clear what to do with blue notes.
Thank you @sandra-jasionowska and @dobrila about your positive Reviews! If we´re going to implement the same camerasystem in future games that we used in this game, we´re definitly going to improve the system itself. Maybe it´ll be a small change like cameraplacement or maybe (if there is time of course) we´re going to add a short transition for the player to orientate himself better. Thanks for the Feedback again we appreciate it a lot!! :)
Really nice game with creepy atmosphere. Graphics and lighting are well made and I really liked the voice acting part. I did find camera angle changes confusing when navigating around though since and had hard time figuring out in which direction to move just after the camera change. I'm not really a fan of creepy stuff but I still liked the game :slight_smile:
I like the resident evil camera. Its very nostalgic. It can be hard to tell exactly where you are with the camera setup and lighting but i guess thats a design decision that works well. I dont know the point of crouching in this game. Took me a while to undderstand where to go but was great stealthy fun.
Nice game! The visuals are really great, and the camera choice is a very good idea with great execution. That red light on top of the enemy's head is a great idea too! The movement feels nice. The introduction is great and the short line of dialogues help understand what to do.
Maybe a bit more indication on how many code number you have yet to find, and a clearer indication of where is the reactor would be great. Also small bug: when you go back to menu after starting a game, I think the timer is still going and won't reset if you press start again!
@cvetk0 , @mza , @vixenmink and @doot sorry for the late response, we didn´t have too much time to answer recently because of the ongoing university semester but we still appreciate your Feedback a lot! @doot thanks for pointing out the bug, I think we fixed it in the newest version of our game already, but I´m not sure if we´re going to release it since it´s a really minor bug and ludumdare is about to come to an end. However thanks for pointing it out! Bringing attention to bugs is ALWAYS really helpful!
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Well done :wink: :thumbsup:
A good entry, but would be really good if you can "fix" this behavior :)
But those angles are also a little frustrating, as it is easy to get lost and also the change in movement directions can be irritating. I have to add that I haven't played those old Resident Evil games and am thus not used to this. But it might be worth experimenting with short transitions between the angles and see how it feels.
Nonetheless, I really enjoyed this eerie game (and came in second on the highscores!), good job overall!
Audio was good. That's cool you've recorded the voice! I've always wanted to do this in one of my games but never did :smile:
It's very clear that you have to avoid those big... humans? But not so clear what to do with blue notes.
Cool submission!
I'm not really a fan of creepy stuff but I still liked the game :slight_smile:
Keep up the good work!
The visuals are really great, and the camera choice is a very good idea with great execution. That red light on top of the enemy's head is a great idea too!
The movement feels nice.
The introduction is great and the short line of dialogues help understand what to do.
Maybe a bit more indication on how many code number you have yet to find, and a clearer indication of where is the reactor would be great.
Also small bug: when you go back to menu after starting a game, I think the timer is still going and won't reset if you press start again!
Great job and thanks for the game!