Moonless Pit

co-authored: @vlad11, @krx271
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.43
Innovation★★★★★★★★★★2.21
Theme★★★★★★★★★★4.21
Graphics★★★★★★★★★★3.12
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★3.06
Mood★★★★★★★★★★3.36
A knight looking for a unique moon for himself meets a person who puts him in trouble.

Controls:
Jump - Any key :D

Comments7

Kornel
Kornel27 Apr 2021, 09:31
Add some points and you've got yourselves a great mobile game :)
Dominium1127 Apr 2021, 19:59
I agree with the man above me, really feels like a nice mobile game :)
Kelvination29 Apr 2021, 15:30
Solid game, I agree with @kornel and @dominium11, it definitely feels like a good mobile game. The sounds and graphics are great, the movement feels nice and smooth, it just needs some score to tie it all together.
lumue
lumue29 Apr 2021, 15:33
The web version crashes after the dialogue scene (which I liked) with this message:

Otherwise you've made a cute little game!
SequoiaDolce29 Apr 2021, 15:33
Hey! The game looks so cute and the premise of the game is nice! I tried playing web link for the game on a mac on Google Chrome and I was able to see the opening cutscene and really enjoyed the setup of the story and the voice acting and the art! Unfortunately if at any point during that I press a button I get this message:

"An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace."

If during that setup I don't press a button once it gets to the part where he is falling down the well the game stops and I get the same message. I tried then going to safari and on safari it said "Your browser does not support any of the required graphics API for this content."

Just wanted to put that on your radar and I'm saving the link to the game to hopefully try it on a windows computer or something because I really do think it looks great!
MetalFox Dioxymore29 Apr 2021, 15:34
The webgl version doesn't seem to work, it throws an exception at the end (I think ?) of the cutscene:
LDJam user 24900029 Apr 2021, 15:39
Mhm, I think I've seen this idea in a flash game before, but with a small amount of added depth, this would be a wonderful mobile game.

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