More than Deep
Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★2.19
Theme★★★★★★★★★★4.02
Graphics★★★★★★★★★★3.88
Audio★★★★★★★★★★2.61
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★2.90
How deep can you reach? ##
Controls:
Go left: A / Left Arrow
Go right: D / Right Arrow
Comments15
Things feel a little empty, and I couldn't work out why some sprites would appear from the ship occasionally. (Are they bubbles?). Adding a few collectibles to pick up along the way would give the player something else to do besides dodging the rocks; this would have kept me playing for longer.
Adding a simple looping track -- something dark and ominous -- would be a good way to improve the mood.
The sprites that appear should be abyssal fish
but doesn't really looks like fish
Was a solid entry. Would have loved some music. Controls were easy to use / understand, but could have used more variation or difficulty in the level generation.
I kept thinking the openings were going to get narrower and narrower but didnt happen.
Nice job.
It was somewhat lacking in engagement, I got to 1500m one my best run, but I wanted to know how deep it goes, but it felt a bit slow to reach 1000m. This could really be an engaging (mobile) game with more variety and challenge! Also (although I am one to talk) some deep sea ambience sounds (not even music) would have significantly elevated the atmosphere for relatively little effort.
Nice work.