I really like the aesthetic here, and it's a great take on the theme. I can only think of two things that might make it better.
Things feel a little empty, and I couldn't work out why some sprites would appear from the ship occasionally. (Are they bubbles?). Adding a few collectibles to pick up along the way would give the player something else to do besides dodging the rocks; this would have kept me playing for longer.
Adding a simple looping track -- something dark and ominous -- would be a good way to improve the mood.
The Graphics and controls are great! Love the simplicity but more variation in the walls and obstacles would go a long way to keeping the fun up as you get deeper.
Was a solid entry. Would have loved some music. Controls were easy to use / understand, but could have used more variation or difficulty in the level generation.
I kept thinking the openings were going to get narrower and narrower but didnt happen.
Strangely, I loved that I had limited vision. It made the uneven rocks a little nerve wracking when they were slightly off screen. Though I do agree some bubble sounds maybe would have broken up the silence a bit.
Just gave this one a go and enjoyed it, got past 1000m before crashing! I think something that would make it more fun would be to gradually increase the speed as you go down to add more of a challenge.
Controls feel nice and snappy, art looks good and is consistent, the limited vision is a nice aspect (what if the vignette were also pixel art 😮).
It was somewhat lacking in engagement, I got to 1500m one my best run, but I wanted to know how deep it goes, but it felt a bit slow to reach 1000m. This could really be an engaging (mobile) game with more variety and challenge! Also (although I am one to talk) some deep sea ambience sounds (not even music) would have significantly elevated the atmosphere for relatively little effort.
Fun to see all these submarine games! I really like your cute sharp aesthetic and I always enjoy having a nice short simple play going through these submissions.
Great submarine submission! Quality job on the parallax and keeping it simple. I got to 1056, just far enough to see that you've implemented ocean zones! Very cool!
Comments15
Things feel a little empty, and I couldn't work out why some sprites would appear from the ship occasionally. (Are they bubbles?). Adding a few collectibles to pick up along the way would give the player something else to do besides dodging the rocks; this would have kept me playing for longer.
Adding a simple looping track -- something dark and ominous -- would be a good way to improve the mood.
The sprites that appear should be abyssal fish
but doesn't really looks like fish
Was a solid entry. Would have loved some music. Controls were easy to use / understand, but could have used more variation or difficulty in the level generation.
I kept thinking the openings were going to get narrower and narrower but didnt happen.
Nice job.
It was somewhat lacking in engagement, I got to 1500m one my best run, but I wanted to know how deep it goes, but it felt a bit slow to reach 1000m. This could really be an engaging (mobile) game with more variety and challenge! Also (although I am one to talk) some deep sea ambience sounds (not even music) would have significantly elevated the atmosphere for relatively little effort.
Nice work.