Mullet Time

Mullet Time

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.40
fun: 3.41
innovation: 2.66
theme: 2.88
graphics: 2.86
audio: 3.06
humor: 3.50
mood: 2.76
About me: I've started learning video game development 5 months ago by working on my own 2D game engine, which I used for this game.
I wanted to challenge myself to see how far I've got so far, and I'm happy I did. This 48 hours was very challenging, but really fun and educational! Although I had no time to implement everything I wanted and more time for polishing would have been great, I'm still very happy with it!

About the game:
You have to jetpack through danger, shoot up enemies using handgun, machine gun and shotgun, collect ammo/fuel and survive while progressing down the cavern. Don't touch the lava!

Engine: Monolith Engine (my own, 2D game engine, source code below)

'Art': Aseprite

Map editor: LDtk (https://ldtk.io/)

Sound effects: https://sfxr.me/
Music: https://ecrettmusic.itch.io/ecrett-music

Changelog:

2021.04.26 Bugfix after deadline: the spartan kick that is essential to progress wasn't always triggered, it had to be fixed. Github commit: d570f85

Update for the game's site: when I first uploaded the game, there were no sounds, so I opted out from that category. I've added sound just about in the very last hour of the compo, but I forgot to opt back-in into the category. Now it's done :)
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