
Mullet Time
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
About me: I've started learning video game development 5 months ago by working on my own 2D game engine, which I used for this game.
I wanted to challenge myself to see how far I've got so far, and I'm happy I did. This 48 hours was very challenging, but really fun and educational! Although I had no time to implement everything I wanted and more time for polishing would have been great, I'm still very happy with it!
About the game:
You have to jetpack through danger, shoot up enemies using handgun, machine gun and shotgun, collect ammo/fuel and survive while progressing down the cavern. Don't touch the lava!
Engine: Monolith Engine (my own, 2D game engine, source code below)
'Art': Aseprite
Map editor: LDtk (https://ldtk.io/)
Sound effects: https://sfxr.me/
Music: https://ecrettmusic.itch.io/ecrett-music
Changelog:
2021.04.26 Bugfix after deadline: the spartan kick that is essential to progress wasn't always triggered, it had to be fixed. Github commit: d570f85
Update for the game's site: when I first uploaded the game, there were no sounds, so I opted out from that category. I've added sound just about in the very last hour of the compo, but I forgot to opt back-in into the category. Now it's done :)
I wanted to challenge myself to see how far I've got so far, and I'm happy I did. This 48 hours was very challenging, but really fun and educational! Although I had no time to implement everything I wanted and more time for polishing would have been great, I'm still very happy with it!
About the game:
You have to jetpack through danger, shoot up enemies using handgun, machine gun and shotgun, collect ammo/fuel and survive while progressing down the cavern. Don't touch the lava!
Engine: Monolith Engine (my own, 2D game engine, source code below)
'Art': Aseprite
Map editor: LDtk (https://ldtk.io/)
Sound effects: https://sfxr.me/
Music: https://ecrettmusic.itch.io/ecrett-music
Changelog:
2021.04.26 Bugfix after deadline: the spartan kick that is essential to progress wasn't always triggered, it had to be fixed. Github commit: d570f85
Update for the game's site: when I first uploaded the game, there were no sounds, so I opted out from that category. I've added sound just about in the very last hour of the compo, but I forgot to opt back-in into the category. Now it's done :)