Nice Fall
Race to the bottom of the well! Jump, fall, and smush your opponent and try to beat them to the goal. Watch out for bats and spikes! 1PvCOM and 1Pv2P modes available. WASD for 1P, arrow keys for 2P!
The itch link will take you to the original LD version of the game being considered for this jam. Please play and rate that one for fairness. If after that you are interested in playing a slightly updated version that incorporates a lot of the feedback I received in the first week or so after submission, please check it out in Unity Room. (Instructions are in Japanese but it is the same as the ones here.)
The itch link will take you to the original LD version of the game being considered for this jam. Please play and rate that one for fairness. If after that you are interested in playing a slightly updated version that incorporates a lot of the feedback I received in the first week or so after submission, please check it out in Unity Room. (Instructions are in Japanese but it is the same as the ones here.)
Tools: Unity
Comments46
My only regret is that we cannot play with the arrow keys in player mode 1 (since I have an azerty keyboard, it is difficult for me to play).
There is a problem with the display of the game, but I know that it is not easy to set the display with UnityWebGL and I will not take this into account in my note.
Apart from that, it’s an excellent game that deserves the highest grade.
the falling on your head really makes for neck to neck races! Sometimes the controls would bug out and you wouldnt be able to jump and the volume of the sound that plays when you're dazed was a bit jarring but overall a very fun little game!
The only thing I think is missing is a sound effect for when you get stunned by the thorns. The first few times it happened to me, I didn't realise what had happened so I thought perhaps I had fallen too far or something... It didn't take long to work out what was happening, but compared to how obvious and intuitive the rest of the game felt, this moment of confusion stood out to me.
@ssh-randy Yes, you are right about it being impossible to avoid the bats, and I want to adjust this in future. Thank you for pointing it out!
@scruffylooking2121 @itooh @fyslexicduck Thank you so much for your detailed feedback! I am working on making sliders for sound effects so that it's less annoying, and making the chirping sound effect shorter. I think your idea of a second of invincibility is also great, and I really want to implement this. Thanks again!
@tris250 Thank you so much for your feedback! I totally forgot about making a mode for AZERTY/QWERTZ keyboard layouts. That is a good idea of being able to select to use the arrow keys for 1P. Thank you so much for your feedback!
@lifeforce That is a great idea about the depth indicator. I wanted to put it in, but I didn't have time before the jam ended. This is something I want to add once the jam ends.
@squimmy Thank you so much for your feedback as always!! I want to add sound effects for the thorns and for the sound of the bricks breaking, because as you say, it's not immediately clear what is going on in those two instances. Thanks again and be sure to play the updated version when it's released!! ^_^
I beat that pesky computer. Props for having an AI opponent and a PvP, that was a really nice touch.
The jump felt a little floaty, but then when we got to falling I felt like one thing to make it more challenging would be to add more jump obstacles since you are so focused on going down that having to go up more might trip people up.
Also, I liked the simple background music, but the bird chirping effect or whatever it was was super loud, so might want to check the volume levels on that.
I liked that you had moving platforms and also the brick platforms that disappeared, very cool.
I also thought if I landed on the opponent it would hinder them but that didnt seem to be the case, so something you might consider.
Last thought: Once I pulled ahead of the opponent I had no idea where he was. Would be cool to have some sort of an indicator of who was winning and also how close to the end you were. Just a thought.
Nice job!
No worries, and I totally understand on your other comments as well, only so many hours in the day. Nice job!
The hurt sound was kind of grating on the ears as it was way louder than the rest, so I would turn that down a bit. A bit of advice I heard was if a player is going to hear something a lot, you don't want it to be turned up too loud or be too long.
Good job! Fun game! Cute art! Exclamation mark!
Good job! :)
https://unityroom.com/games/nicefall
The itch link at the top of this page should still lead to the original LD version of the game.
@totteriludum @jin9310 Thank you for your feedback re: gravity! I am going to try to make the other elements of the game (esp. the bats) less luck-based so that you keep the same speed while falling but hopefully making it less luck-based.
@rewzu That's a good idea about adjusting the game length. Perhaps in a future remake I will make other courses with varying lengths and different obstacles. That seems like it could be fun. Thank you again for the idea!
@pabulum The honk button!! How could I forget!!
@godsboss The AI is DEFINITELY not watching and learning your every move ;D
Congrats on making a fun game for this jam! All thumbs up! :thumbsup: :duck: