Objective Atlantis

Objective Atlantis

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overall: 3.59
fun: 3.39
innovation: 3.52
theme: 3.89
graphics: 3.93
audio: 3.11
mood: 3.64

Story

We're going to send you into a submarine to find the lost city of Atlantis 10'000 meters below the surface.
The submarine will stay attached to a chain, so we can pull you up after you found the lost city.
Be careful of all the monstrous creatures, we've got you equipped with light spots to scare them away.
The battery for your light spots is rechargeable with a simple button push on the celling of the submarine.
The deeper you'll go below the surface, the stronger the pression will be and unfortunately, your submarine will start filling with water, still, we've got you equipped with a pump to get the water out.
In case you need, we've equipped your submarine with a lever allowing you to move it left and right but be careful not go too far or you'll break the submarine and the water will flow in faster.

Controls

`A` & `D` or `left` & `right` to move your character
`Space bar` to jump
`W` & `S` or `up` & `down` to control lights and the submarine
`F` to resize screen

Screenshots



Edits made after submission

*Time zone UTC+1*
* `2021-04-27 18h37` : Increase gameover and victory sound volume (it was extremly low)

Used tools


SoftwaresFramework and librairies
Visual studio 2019Monogame 3.7
Aspritehttps://gitlab.com/Leandro4002/monogameutilities
Piskelhttps://github.com/Martenfur/ChaiFoxes.FMODAudio
Audacityhttps://github.com/Martenfur/Nopipeline

Credits

* Programming : Leandro4002
* Game design : Catoryu
* Drawing : Benatiu and Catoryu

Special thanks to Theo Esseiva and Martin Hilger for musics.
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