I played to the end! Cute character graphics, and I also liked the parallax background. Movement could stand to be a bit faster, as some of the levels are really big. I like making the octopus happy!
Cute game with a nice aesthetic. I would have liked some sort of background music or ambience and a faster movement, but I liked the game overall. I especially like the inplicit guidance in the levels where the arrows were baked into the rocks, and the signifiers with the 3d audio of the pufferfish.
Good concept. The movement is a bit slow and the levels a bit too big. The sound is a bit low but that might be based on my taste. Overall, this works, and the angry fish are really cute.œ
Fishs face are so cute!! I like the sound effect. Low tone audio made me relax (like nature white noise) . Low speed and rhythmic water noise => I really enjoyed
Having to wait to loose all momentum before being to swim again made me feel like I wasn't in control, but being able to "steer" during the swimming did the oposite.
Very cute octopus and he looks so happy. I agree that you shouldn't stop if you are holding down mouse button just maybe slow down before the next impulse, it would be a lot smoother.
I like the art style and swimming feels good with the sound effect. I wish there was some chill music in the background and it would be a good idea if the bad fish was moving, this was way too easy :)
Really digging the art style, when I realized this was a compo game I was especially impressed!
Some constructive criticism: - the movement "pulses" feel a bit slow, reducing the time between them could help with game-feel - increasing the difficulty by having harder enemies could help too
Overall good job, and really good job on aesthetics and mood :)
Love the art! The transition to deeper and deeper depths really came through, and the controls were fun to navigate. Really enjoyed the style you went for overall. My one point of feedback is that I wish new levels kept you at the same depth you ended on previously, but I totally understand with how the compo works, asset creation, especially the level you were aiming for (and nailed) would cut into programming/designing.
I love the cute artstyle so much! Enjoyed the game a lot, however I did not like how slow the movement was. Maybe if it was a bit quicker and if you couuldn't rotate while moving!? Great game nontheless :)
This will go down as the cutest game in the whole compo, mark my words. Some feedback: allowing the player to pick up speed would encourage recklessness, which would make the pufferfish fun to dodge. With the slow speed, they're very easy to dodge, and the game does not let you challenge yourself by going faster.
I liked the artstyle, the movement was responsive and the characters were nice to look at. The sound effects were atmospheric and worked really well. If this had some relaxing music in the background, it could be a really nice relaxing, slow game.
An excellent game for children! Simple arts, basic mechanics and few colors. With the addition of a little music, some basic little animations and more sea animals besides the puffer fish will become a great educational game about environmental awareness. You will be saved here for my 4 year old boy to play.
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I like the graphics very much and am amazed how a two frame swim animation can look so good :)
The game could become more interesting if the pufferfish (or maybe another type) would swim around.
Nice work!
Just kidding ^^
Loved the aesthetic and the sounds, you nailed the deep sea vibe.
Others have already pointed out the small issues with the movement, but overall impressive work for a 48hours game!
Some constructive criticism:
- the movement "pulses" feel a bit slow, reducing the time between them could help with game-feel
- increasing the difficulty by having harder enemies could help too
Overall good job, and really good job on aesthetics and mood :)
Good game.
Congratulations!
The art style and music fit perfectly