Ore Hoarder

Ore Hoarder

This game is from ldjam.com, which is currently unavailable.
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overall: 3.61
fun: 3.59
innovation: 2.73
theme: 4.36
graphics: 3.12
audio: 2.29
humor: 2.18
mood: 3.10
Created in 48 hours for Ludum Dare 48, using Game Maker Studio 2.

I hated the theme "deeper and deeper" at first, but once I settled on an idea I was completely motivated all the way through. There are a lot of small changes I wish I had time to make before the competition ended, but over all I am really satisfied with what I managed to accomplish in 2 days.

I only had enough time to add sound effects for a few things, but I think I got the things that needed audio feedback the most. And for some reason I couldn't get the GameMaker Studio 2 particle system to work, so instead of wasting too much time on it I just focused on more important things.

Oh, and I'm sorry all of the Objectives pay a measly $25 for completion. I forgot to fix that before submitting.

Screenshots



Directions


You are a robot. Dig deep, collect and sell ore, and upgrade yourself until you can reach a depth of 300 meters to win the game.

Controls


- [W] = Fly
- [A],[S] = Drive left/right, and drill sideways.
- [D] = Drill downwards
- [E] = Interact

Minor Bug Fixes


- Fixed an issue that made the player win after the 9th objective instead of the 10th.
- Fixed an issue with the Obsidian pickup using the Gold sprite.
Found a bug?
Tell us on Discord