Pâquerette Down the Bunburrow

Pâquerette Down the Bunburrow

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.35
fun: 4.30
innovation: 4.04
theme: 3.96
graphics: 4.49
audio: 4.36
humor: 3.88
mood: 4.09
Thank everyone for your warm feedback! :rabbit2:
It really feels amazing for us to have our lil quirky jam game get such a nice welcome and we do have a lil surprise for you all :blush:
We've continued working on Bunburrow for the past month and are proud to announce we're turning Pâquerette Down the Bunburrows (note the "s"!) into a full game releasing soonish!
>>> Please go wishlist the full game on Steam! <<<
You can also follow our fresh Twitter account for updates!

![616x353.jpg](https://store.steampowered.com/app/1628610/Paquerette_Down_the_Bunburrows)

==THE GAME==
Help Pâquerette capture the buns as she goes *deeper and deeper* down the bunburrow in this short and sweet puzzle game! :rabbit2:
Get outsmarted by bunnies as they won't let you corner them so easily! :exclamation:

Finished the game and want more?
Capturing the buns was key but were you able to *find* baby bunnies?
~~There may be some secret meta mechanics at play~~ but shhh don't tell anyone! :smirk:

==CONTROLS==
Keyboard
* *Move*: WASD/Arrow keys
* *Reset level*: R
* *Lay/Pick up a trap (if you have one!)*: Space
* *Pause*: Escape

Gamepad
* *Move*: Left Stick
* *Reset level*: Y
* *Lay/Pick up a trap (if you have one!)*: A
* *Pause*: Start

(You can reset the whole game from the pause menu!)

==THE TEAM==
* Lenophie: Game Design, Level Design, Dev
* Pakrett: Art, Additional Game Design
* Herbie Puppy: Sound Design, Music, Additional Game Design

Everything was made during the jam apart from some minor code libs Lenophie imported from previous projects!

If you're curious what Pâquerette does with all these buns, check out our main project Horribunnies! You can go wishlist Horribunnies on Steam and follow its development on Twitter!!! :heartbeat:

Lil transparency bit: The game was working well on deadline but I made a hotfix for minor issues, you can find the devlog here! Also added a desktop version for those experiencing issues specific to WebGL!
Found a bug?
Tell us on Discord