Thanks @slingshot! I think the physics suffered a bit from us getting used to it gradually while developing so we maybe had a bit of skewed idea of how tough it was coming at it fresh.
Hey man! I like the idea and graphics - they are really cool! Also, it's pretty hard to control and i always being drawned. Overall, I like it, keep on!
Hey man! I like the idea and graphics - they are really cool! Also, it's pretty hard to control and i always being drawned. Overall, I like it, keep on!
This is a wonderful little game. The music is so good, and really evocative of the theme. The graphics are a bit simple, but it doesn't really get in the way of how much I enjoy playing it. Just an absolutely tremendous entry, I adore it.
this is a cute game and i like the simple graphics! i do agree that it's a bit hard to control but you did well with the concept, it's an enjoyable play.
That was pretty cool! I think the whole diving in the deep sea feel really works. It's got some really solid integration between different gameplay goals. In the short term, it was about keeping the diver alive. In the long term, it was about treasure and following maps. In the longest terms, it was about exploring everything in the ocean. The whole system really works.
I think the graphics could have used a boost to better fit the style and power of the gameplay, though the direction it's going in is great. The controls took a few tries to get the hang of, so maybe a more engaged tutorial might help. Though, once I got the feel for it, the drag and momentum made it feel akin to controlling a real diver who can push against the water but needs to be careful too.
The audio could also use a boost, to be honest, to better convey the tone you're going for. As is, the tone seems a bit lost.
I really like the mood of the game and the overall idea. It is quite hard to control the player, which made the game a less enjoyable. I found it also a big confusing needing the arrow keys, space, other keys and the mouse. I think it would have been better if I didn't need the mouse and would be able to use the same keys when diving and in selecting the map
Love how you implemented the overworld! The movement feel a bit clunky but you get kinda used to it. The visuals work and the music is very relaxing, great job with the game!
Nice game ! The graphics and the sounds set up the mood quite well Was quite hard to find the last key since all the maps where pointing to the location of the last pearl, but not of the last key. Didn't get any ending either ?
Very cute game! Maybe the level could continue for a few seconds after you run out of oxygen (for example with the character starting to sink to the bottom) so it's a bit more visual what happens? Right now jumping to the map screen and getting a message felt a bit jarring to me.
@jorenkv that's a fair point, I think I would have liked to put in a bit more of a transition between the map screen and the dives whether you've run out of oxygen or made it back to the ship. As it stands even just getting the message in ended up being a pretty last minute addition!
I didn't realize that the map areas were going to have progression, I thought it was just going to be pick one at random and go exploring. I did not have the tools ready for the first spot I chose lol. Once I went back to A1 and worked through them in order, it was nice and calming with the great sound effects and music.
Great atmosphere! The graphics and sound design make your game pretty immersive! I would have liked to find some more challenges or things to pick to add variations to your gameplay loop, but hey, it's a jam game and it is cool like that, well done!
Fun to play, and I liked the little pearls of wisdom. It felt good to upgrade my oxygen tank, but after a couple upgrades it felt unnecessary because I could always comfortably get all the treasure with about half a tank left over.
Ah yes, fish indeed! Nice game, it was fun to play! I just wish there were some obstacles to avoid, like sharks or underwater labyrinths that you could traverse to get treasures.
I finished all the map too. This was so cute, poetic, full of adorable details, with a calm and pleasant mood! Nice artworks, nice mood, and nice game, well done!
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Glad you enjoyed it!
Also, it's pretty hard to control and i always being drawned.
Overall, I like it, keep on!
Also, it's pretty hard to control and i always being drawned.
Overall, I like it, keep on!
But I think that the controls are a bit slow and unaccurate. Nevertheless it's a good game^^
I like the art style, the map menu looks great, the music is very calming and a lot of things are very intuitive!
I noticed a few thing:
- air bubbles don't give you back enough oxygen for them to feel worth it.
- air bubbles sprite go over the oxygen UI.
Great job and thanks for the game 💕
I think the graphics could have used a boost to better fit the style and power of the gameplay, though the direction it's going in is great. The controls took a few tries to get the hang of, so maybe a more engaged tutorial might help. Though, once I got the feel for it, the drag and momentum made it feel akin to controlling a real diver who can push against the water but needs to be careful too.
The audio could also use a boost, to be honest, to better convey the tone you're going for. As is, the tone seems a bit lost.
Overall, an interesting game!
It is quite hard to control the player, which made the game a less enjoyable.
I found it also a big confusing needing the arrow keys, space, other keys and the mouse. I think it would have been better if I didn't need the mouse and would be able to use the same keys when diving and in selecting the map
Was quite hard to find the last key since all the maps where pointing to the location of the last pearl, but not of the last key. Didn't get any ending either ?
I would have liked to find some more challenges or things to pick to add variations to your gameplay loop, but hey, it's a jam game and it is cool like that, well done!