Love the idea of the game, and the mood is fantastic. Just a slight thing I have noticed, some faces of your model disappeared, that could be the normals are wrong, which can be fixed via recalculating the normals in your 3d modeling software.
REally fun idea, and the colors fit the mood. I found the penguin first time then i died, but I could not find him the second time . Did I not look hard enough ? :D
The mood of the game is great (Sadly there is no music), with many pretty underwater animals. The gameplay is simple and the difficulty easy, but nevertheless it makes fun playing it. If you die with the rescued penguin, the game didn´t reset that (That´s why @kitsomo didn´t find him on the second try I guess): I can go in the next try directly to the left and save the day, because I still have the penguin ;-) If this is your first game ever made, you can be very proud!
this game has some good models in some places but feels like it was rushed in others, I get it, its a game jam. and on top of that it felt very static. game play is boring and id like some check points. though the penguin was fun and the fish made for some good challenges
oh, really tough game! i wish there were audio, it would've really lifted the mood. the models and the scenary look super cute tho!
the controls could definitely be tighter, and maybe higher contrast - it's really hard to tell what's going on and where i'll be colliding into stuff. but it's a really neat concept!
Great idea and I love what you managed to do in just 48 hours ! Maybe some extra polish to make it pop would have helped you a lot (bubbles, engine sound, fish that wiggle tails for example). Just small things can go a long way ! Great stuff, thanks for making this.
Well done on creating your first ever game. That's a great accomplishment!
It's got quite an eerie atmosphere due to exploring the darkness deep underwater when one hit can kill you, especially when the seaweed obscures your vision. Some unnerving music and water sound effects would really complement this atmosphere!
I did find it a little tricky to judge when I was going to collide with something, due to the 2.5d perspective. Maybe it could be possible to make it more obvious when something is definitely on the same plane as your character, or an easier way to judge how close you are to colliding with it.
Great work on getting all of the environment and enemies done and working on time! I love the use of lighting and shadows too, it helps add to the eerie mood.
Great Work, loved the amount of models and how their details added to the mood. I also liked the visual camerawork with it's layering. Unfortunately the same camera-perspective made it really hard for me to judge what and when i will collide with. And i think the player is bigger than it needs to be, especially when even the walls can kill you.
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The gameplay is simple and the difficulty easy, but nevertheless it makes fun playing it.
If you die with the rescued penguin, the game didn´t reset that (That´s why @kitsomo didn´t find him on the second try I guess): I can go in the next try directly to the left and save the day, because I still have the penguin ;-)
If this is your first game ever made, you can be very proud!
I wish the game was little easier... but having something a little more challenging to play once in a while has never hurt anyone :slight_smile:
the controls could definitely be tighter, and maybe higher contrast - it's really hard to tell what's going on and where i'll be colliding into stuff. but it's a really neat concept!
It's got quite an eerie atmosphere due to exploring the darkness deep underwater when one hit can kill you, especially when the seaweed obscures your vision. Some unnerving music and water sound effects would really complement this atmosphere!
I did find it a little tricky to judge when I was going to collide with something, due to the 2.5d perspective. Maybe it could be possible to make it more obvious when something is definitely on the same plane as your character, or an easier way to judge how close you are to colliding with it.
Great work on getting all of the environment and enemies done and working on time! I love the use of lighting and shadows too, it helps add to the eerie mood.