
Petcromancer
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Command your undead pets in battles while you explore deeper and deeper in Tech Duinn (land of the dead and house of Donn, God of the Dead and ancestor to all Celts)
Switch between an endless runner and battle mode.
Score is tallied up by time spent exploring and how many battles you've won.
You lose if you die in a battle or hit a trap in the explore mode.
Dev Comments: Password for Itch.io link is "pet".
The game can be played with an Xbox Controller or Keyboard. The only buttons used are 1,2,3,&4 on KB and X,A,B,&Y on Xbox. You can swap at any moment and the game should notice.
I didn't start until later in the day Saturday due to IRL obligations but everything is made during the game..
Art in Flash/illustrator
Music In BeepBox.Co
Code in C#
Engine Unity
I did have to cut content to fit into my schedule and change a lot of how the game played (see cut info below)
Cut Content:
more animals - gorilla, cat, pig, lizard, snake, bird, etc
pets affecting explore mode (bunny double jump, dog dig, elephant charge, etc)
more abilities per pet (4 instead of 1)
more stats (armor, lifesteal, etc)
Explore mode as standard platformer instead of runner.
short quiz to pick what pets you'll have.
pets: varying stats and roles (EX: bunny as tank/dps as well as support)
more collectibles (book - resurrect pet, sword - increase attack, shield - armor increase, blood vial - increase life steal, etc)
touch controls
Switch between an endless runner and battle mode.
Score is tallied up by time spent exploring and how many battles you've won.
You lose if you die in a battle or hit a trap in the explore mode.
Dev Comments: Password for Itch.io link is "pet".
The game can be played with an Xbox Controller or Keyboard. The only buttons used are 1,2,3,&4 on KB and X,A,B,&Y on Xbox. You can swap at any moment and the game should notice.
I didn't start until later in the day Saturday due to IRL obligations but everything is made during the game..
Art in Flash/illustrator
Music In BeepBox.Co
Code in C#
Engine Unity
I did have to cut content to fit into my schedule and change a lot of how the game played (see cut info below)
Cut Content:
more animals - gorilla, cat, pig, lizard, snake, bird, etc
pets affecting explore mode (bunny double jump, dog dig, elephant charge, etc)
more abilities per pet (4 instead of 1)
more stats (armor, lifesteal, etc)
Explore mode as standard platformer instead of runner.
short quiz to pick what pets you'll have.
pets: varying stats and roles (EX: bunny as tank/dps as well as support)
more collectibles (book - resurrect pet, sword - increase attack, shield - armor increase, blood vial - increase life steal, etc)
touch controls