Phantom
Hello all!
First jam I've done in 3D and first Ludum dare I've done in 3ish years. Working in a team of 5! Our team dynamic included a sound designer, a composer, 2 programmers and 1 artist!
We all worked really hard on this and I hope our passion for the project shows in the final product (despite some rushed aspects)
Please enjoy; Phantom!!
:star: STORY: Tom walks in an ever present night, hook at the ready. As he descends into the shadows, bare feet brushed by the slimes and the cold floor, he finds his fear growing. But who will he face in that darkness, other than... himself?*
:star: HOW TO PLAY:
WASD - walk |
mouse movement - aim |
click - use hookshot / use menu item
:star: CREDITS:
programming: Elliot (exed) & Gordon (gon777) |
music: starling |
sound design: Winged Souls |
art: Max Phoenix//PorpleFish (HatoKasai)
*there was going to be dialogue, but it was cut due to deadline sadface
First jam I've done in 3D and first Ludum dare I've done in 3ish years. Working in a team of 5! Our team dynamic included a sound designer, a composer, 2 programmers and 1 artist!
We all worked really hard on this and I hope our passion for the project shows in the final product (despite some rushed aspects)
Please enjoy; Phantom!!
:star: STORY: Tom walks in an ever present night, hook at the ready. As he descends into the shadows, bare feet brushed by the slimes and the cold floor, he finds his fear growing. But who will he face in that darkness, other than... himself?*
:star: HOW TO PLAY:
WASD - walk |
mouse movement - aim |
click - use hookshot / use menu item
:star: CREDITS:
programming: Elliot (exed) & Gordon (gon777) |
music: starling |
sound design: Winged Souls |
art: Max Phoenix//PorpleFish (HatoKasai)
*there was going to be dialogue, but it was cut due to deadline sadface

Comments27
The game itself looks really good, I wish I had a little more context as to what the game IS though, I don't know who I am, what I'm fighting and why (they look like adorable little slimes?)
And I'm not sure if level 3 (where you fight the person) is the final one or not, but if it isn't - I got stuck there, and if it is, I wish I had some indication that I finished the game~
Thanks for the comment! Sorry to hear about the framerate issues, what are the specs of your PC? I'm planning on optimizing the game further, and knowing the specs could help alot. Glad you liked the music :D
Thanks for the feedback! I'm glad you like the final look of the game. We had a script planned for the game that would tell the story in speech bubbles, but this was cut in the final rush to get everything ready for submission. Hopefully we can get more story elements implemented in a further version of the game! Thankyou for playing our game :)
edit : yeah that was, Intel HD graphics 4000 instead of RTX 2060 hahah I don't think you need to optimize more but I suggest that a webgl port would be nice
Good effort and a good game. Very atmospheric.
Hello! Thanks for the feedback! we were initially planning to have a couple of puzzles utilizing the grapple hook planned, but cut them due to time restraints. I'm glad you see the potential in the mechanic and I hope we can push it further! I definitely want to rework the lighting in the levels and get more comfortable with URP. Because the project only had 1 artist I was spread pretty thin, if I had the time I would have done a hit react animation and added some more polish, hopefully I can find the time in the coming weeks. Thanks for playing our game :D
As for the flaws, you are well aware of them. LD is an exercise in cutting down on the project's ambition in order to round it up as much as possible. Finishing only one level that shows most of the game implemented would work better. Still, it was an interesting experience, and a glimpse into an alternate world.
Hello Kr4fter thanks for your feedback! I'm glad you see the potential in the concepts. Alot of work on the programmers end was focused on getting the AI working, map systems up and getting the player control smoothed out. We have a script planned for the game and have talked at length at how we plan on introducing the story's concepts, I hope we will be able to finish this game sometime soon! Thanks for playing and I hope you had fun!
Hello jk5,000! I'm glad you thought the game was good :) I'm sorry that the vibe of the game didn't match the music too well. I feel like the music was what we wanted the game to be and the art is what the game turned out to be, hopefully with some time and consideration I can get that bit up to scratch too! Glad you had fun, thanks for playing!
Hello Miej! Glad you liked the game, the hook - wall movement was a secondary thought, like a "why not" kinda deal, maybe making it speed you up a bit more would also help it be useful. Thanks for playing!
Sorry about that, I'm not sure if I can patch a games lighting after the jam and it'll still be within the rules, but I am planning on upgrading the art and potentially putting the game on a store somewhere. Thanks for giving the game a shot!
Thanks for playing our game, Substain! There was originally plans for a credits scene to take place after the 3rd (boss) level, but we didn't end up with the time to incorporate it. Hopefully with the time we have after the jam we can make the game feel more full!
Hello Ardorugus, interesting thoughts on the color designs, I would have never come up with that! I shamefully couldn't come up with the time to make a texture for the chain, so it's currently uninententionally green. Hopefully we can change that in a further update. Thanks for playing, hope you enjoyed it nevertheless!
Hey bud! I'm glad you liked our interpretation of the genre, we put quite a bit of thought into it. You are spot on with the lack-of-credits being due to a deadline, we had credits music made up and everything! Hopefully we can patch that in soon ;-O so glad you liked the graphics, I put alot of work into them! Thanks for playing :D
Cool that you put music and sounds, that is very important!
Improvements:
* Try to put a direct zip download link, I had to fiddle around with Drive to download the zip file only. It started to compress it again etc. Maybe create an Itch.io account.
* Lighting is very dark.
* The shooting(?) color is very bright green and does not really fit, maube use an asset or premade effect.
* could not tell how much life the final enemy had?
* put an ending / restart screen :)
Thanks, I enjoyed it :)