Hector's Forge

Hector's Forge

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.00
fun: 3.00
innovation: 5.00
theme: 3.00
graphics: 3.00
audio: 3.00
mood: 4.00

Description

Hector's Planet is an open world mining simulator. (Not a game, because I don't have any gameplay loops, haha!)

You are tasked with taking down a mining tank and trying to find the rarest of all ores in the galaxy.

https://www.youtube.com/watch?v=ZuPg_Uv1Rzg

Controls


* W,A,S,D = Drive the tank (arrow keys work too)
* E = Enable digging
* SHIFT = Boost your speed
* SPACEBAR = Activate thrusters (ie: jump)
* X = Call the spaceship to pick you up

Addtional:

* F = Make fullscreen/windowed
* ESCAPE = Get cursor back (when controlling tank)
* TAB = Toggle UI
* F10 = Quit game

For right-handed people, these alternates also work:

* ARROW KEYS = Drive
* CTRL = Digging
* SHIFT = Boost

Note: World is only saved when you return to your ship. If you want to erase it, delete the "voxelworld.db" file that the game creates.

Features


Things with a :white_check_mark: are actually implemented in the game. I just wanted to list everything to demonstrate what my scope was for this game.

* :white_check_mark: Unlimited Voxel world for you to mine and plunder!
* :white_check_mark: Persistent world! Game will save your digging!
* :x: Watch your fuel! Running out of Burnite will leave your tank stranded!
* :x: Hector is the home of many hostile subterranean enemies, so watch out!
* :x: Collect as much as you can, then return to your ship to offload.
* :x: Upgrade your tank so it can hold more, shoot better, has more shields, and is faster!
* :white_check_mark: Rich sound effects!

Tools Used


* Photoshop and Blender for art.
* Godot game engine v3.3
* Zylann's Voxel plugin for Godot.
* SIsilicon's Volumetrics lighting plugin for Godot.

Why I Didn't Finish


Mostly, it was me learning how to use Zylann's Voxel plugin. :smile: This took up most of Friday and Saturday, and so I missed the compo. I then decided to shift to the Jam, but then I didn't make a lot of progress on Sunday due to being busy. So I am uploading what I have, because I want to share what I did get finished!

Assets


All 3D assets used in this game are by me.

The audio is mostly from Sonnis.com GDC game audio bundle (2018). The dirt/rock textures are from texturelib.com
Found a bug?
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