Proc Gen Toy
Made this to get familiar with procedural generation. Programmed in C, since I am taking a C course. It uses cellular automata to create a nice landmass, then gives it a heightmap with noise. It took me way too long to get the Perlin noise generation working (I'm not the brightest), but it seems to generate the nice terraced maps I wanted.
As a consequence, there isn't any real gameplay. Just press any key to generate maps. But I ran out of time. Therefore the source code also looks ugly and is very hacky. I'm honestly amazed it even works. I never did figure out noise properly.
So everything obviously needs some more tweaking, but it was a nice start.
As a consequence, there isn't any real gameplay. Just press any key to generate maps. But I ran out of time. Therefore the source code also looks ugly and is very hacky. I'm honestly amazed it even works. I never did figure out noise properly.
So everything obviously needs some more tweaking, but it was a nice start.
Maybe you could add a comment at the top of the file with some compile instructions. I tried compiling with MSVC but it didn't work (it doesn't like the array subscript in function parameters), but using clang worked.
Also providing a compiled binary would be nice.