Psycho Dive
This is my first !Ludum Dare Entry (and first Game Jam ever tbh) Hope you will enjoy playing it!
Psycho Dive is a short Platforming/puzzle experience about surpassing bad memories and keep going!
I hope there won't be alot of bugs and i wait for y'all feedbacks!
Psycho Dive is a short Platforming/puzzle experience about surpassing bad memories and keep going!
I hope there won't be alot of bugs and i wait for y'all feedbacks!
Genres: platformer
Tools: Unity

Comments12
As for my experience past the intro I will say I liked what I played. I found your art to be pretty charming (especially the brain as ground. I liked that you worked the theme and gameplay into both going deeper into you mind and literally having the level transfers be going down a hole. All in all a good showing.
Nice intro music it could have used some subtitles
I encountered some sort of bug when attacking or using the corpse of the enemies while walking where the character would continue to move even though it seems like it should not, plus I did not have any control over his movement.
Otherwise a pretty good entry to the jam, well done ! :)
Personally, I found the attack range to be way too short. The timing was very precise, and there wasn't a visual indication of how far the attack could reach.
I got stuck on the third or fourth level because I put all the bodies on the ledge to make stairs, then fell back to the bottom and couldn't get out. Entirely self-inflicted, but a reset button would be nice.
The music and art give a very eerie feel, and the introductory cut-scene was a nice touch. I liked how it set up how the game related to the theme.
In case you didn't want to watch that. I'll give a summary.
The intro to each level was very nice, it felt like I was actually going somewhere.
I loved the art and the font style, this coupled with the music set the mood very well.
The telekinesis made the game fun to play and made for some fascinating levels.
Despite this, the attack was the worst part of the game. It was either really inconsistent or I just couldn't understand it. My main cause of death was missing my attack, this made it quite frustrating at times.
I would have liked to have seen a reset button, I got a stuck a couple of times with no way to go back to the beginning of the level again.
Finally, here are the 'bugs' I've found:
Double Jumping - I don't think this is a bug, it is more of an exploit. You can jump, then use the telekinesis to place a dead body underneath you and then jump off of that. This allowed me to skip parts of the levels.
Super Jumping - When standing in front of a wall that is 1 block high, you can quickly tap SPACE twice to jump once, then twice off the ledge, this made me gain a tonne of momentum and also allowed me to quickly get past another part of the level.
Clipping - By standing in a corner, you can place a dead body on top of you to make you clip into the wall, this was inconsistent though.