Puzzle Cove

Overall★★★★★★★★★★4.22
Fun★★★★★★★★★★4.16
Innovation★★★★★★★★★★3.48
Theme★★★★★★★★★★3.65
Graphics★★★★★★★★★★3.77
Audio★★★★★★★★★★3.52
Humor★★★★★★★★★★2.92
Mood★★★★★★★★★★3.52
Using your trusty trident, solve puzzles and dive deeper and deeper to uncover the secrets of the sea.
Tags: #ld48
Genres: puzzle
Tools: Unity

Comments20

Sashabox26 Apr 2021, 12:31
Supreme 100/10
Linus Lindberg
Linus Lindberg26 Apr 2021, 13:59
Very impressive for a Ludum Dare entry, I was surprised by how many mechanics threre were. The level design was good. I made it all the way to the end.
stmatn26 Apr 2021, 14:11
This is really awesome!

The graphics look nice and clean. The music fits very well and does not get annoying. Sfx are nice as well.

I like how you designed the levels to teach you the mechanics without feeling like a tutorial. And making the credits page a level itself is a nice idea :D

It reminded me of the ice puzzle of the second Pokemon generation, but without being annoying. Great work :)
LDJam user 23741327 Apr 2021, 12:30
Really enjoyed this game. Game play was simple enough but got the brain thinking. Game was well paced introducing new elements slowly and cleanly. Well done!
zondarg
zondarg28 Apr 2021, 01:07
Awsome! Reached 13 (the double keys/locks) but got stuck there.. :slight_smile: The game had a certain Pengo vibe, but with a nice twist (or ..trident). Really fun, and feels very polished for a compo game. Great entry! :thumbsup:
Skleembof
Skleembof28 Apr 2021, 01:30
The music is awesome, gives me Ocarina of Time vibes. The gameplay is elegant and fits the theme well. This was very well done and polished for a compo game
hypp
hypp28 Apr 2021, 05:37
Excellent puzzle game! Really fun and each problem slighlty harder than the previous one.
Secret Magic 404
Secret Magic 40428 Apr 2021, 06:24
Seamless tutorial is very well designed. It teaches you all the mechanics without feeling like a tutorial.

Level design and to a certain extent game design is one of the hardest things to truly notice and appreciate in a game... yet you did it in 48 hours!

Length of the game is perfect too :smile:

I'm not surprised that this is far from your first game jam... well done!
rhoff95
rhoff9528 Apr 2021, 18:06
Love the art style! Clever mechanic, really fun.
goodwincek
goodwincek28 Apr 2021, 18:09
Nice take on the classic icy floor puzzle! I like the addition of special mechanics as you go deeper. Really solid gameplay and puzzle design!
aeveis
aeveis30 Apr 2021, 03:37
I beat it! Nice puzzles, I like how the trident stretches. I liked how the visuals supported how the mechanics work too, nice job!
Roolow
Roolow30 Apr 2021, 22:17
Really good entry. Feels complete, with interesting sokoban mechanics. Great level design and art! Well paced, difficulty seems perfect.
icefallgames30 Apr 2021, 22:34
Very impressive and solid puzzle mechanics. I didn't make it past the 2 key, 2 block, 1 fish puzzle, but I really enjoyed what I played!
juxipolo2 May 2021, 18:19
Good brainteasers! I wish there was an undo a few times on some of the more complicated puzzles.
mrawde3 May 2021, 02:38
Really good level design for teaching all the mechanics and fun puzzles! Excellent work!
fractalsunrise
fractalsunrise4 May 2021, 06:20
This was fun! I enjoyed how responsive and snappy the movement felt. Lots of good levels and a great difficulty ramp up, which is hard to achieve with so little time; great job!
Super Hadoken4 May 2021, 10:56
Fun and challenging puzzles that were perfectly balanced. Great compo entry.
cheesepencil
cheesepencil4 May 2021, 19:19
omg those poor fish, what happens to them when I bump into them??? Great job btw
Pe7e4 May 2021, 20:16
Great game!
blobo15 May 2021, 17:47
I made it to the thanks for playing screen, though I moved on before taking a screenshot because I saw there was more. whoops!

Anyway, this game is fantastic! The artwork as adorable, and the music is pretty catchy. The puzzles are well made, and I love how every mechanic is gradually introduced in a way that intuitively teaches the player exactly how they work.

Great job.

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