
Ray's Ludum Dare 48 Submission
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Not much to play, but this is what I was able to get done.
I envisioned a game that takes place on the pages of a book and tells the story of a friar traveling deep into the depths of hell on a personal but doomed quest to rid the world of evil. Each page would warn you not to go any deeper into the story, because the main character is fated to fail if you keep turning the pages.
What I ended up with was a lot of spaghetti code that would support the systems of a game like that, but without much content. There is only one "level" (page) to play, and it is a particularly easy one. The game has no introduction, no menus, has some bugs, and is a far cry from the epic story I envisioned.
It was still fun though and I learned a lot. This was my first time making a graphical game without an engine to help me and it was a quite a journey. I think I will keep working on this project and see if I can turn it into a real game.
The gameplay is built around changing the text of the story to make it have a better outcome for the friar. You control the friar with the WASD keys, and enter text fields with SPACE. The ENTER key will let you move around again and stop editing the text. Once you have the right text in each field, the page automatically turns. However, there is only one page to play in this version.
Originally, the entire story of the game was going to be told in verse, with each page being one poem, and to beat each page your solution would have had to maintain the original meter. I'm really excited to keep working on this and add everything in the original vision.
I envisioned a game that takes place on the pages of a book and tells the story of a friar traveling deep into the depths of hell on a personal but doomed quest to rid the world of evil. Each page would warn you not to go any deeper into the story, because the main character is fated to fail if you keep turning the pages.
What I ended up with was a lot of spaghetti code that would support the systems of a game like that, but without much content. There is only one "level" (page) to play, and it is a particularly easy one. The game has no introduction, no menus, has some bugs, and is a far cry from the epic story I envisioned.
It was still fun though and I learned a lot. This was my first time making a graphical game without an engine to help me and it was a quite a journey. I think I will keep working on this project and see if I can turn it into a real game.
The gameplay is built around changing the text of the story to make it have a better outcome for the friar. You control the friar with the WASD keys, and enter text fields with SPACE. The ENTER key will let you move around again and stop editing the text. Once you have the right text in each field, the page automatically turns. However, there is only one page to play in this version.
Originally, the entire story of the game was going to be told in verse, with each page being one poem, and to beat each page your solution would have had to maintain the original meter. I'm really excited to keep working on this and add everything in the original vision.