Road to Treasure
Try to get treasure without getting damage from some ghosts, fire monsters and saw.
Update 0.1.1 (27.04.2021 01:45 GMT+3) - Increased game speed
if not see upgrade cost - change scale to 70-80%
Update 0.1.1 (27.04.2021 01:45 GMT+3) - Increased game speed
if not see upgrade cost - change scale to 70-80%
Tools: Unity
Comments15
If the game update violates the rules, please let me know, I'll return the previous version.
@madking @dk5000p
Good luck!
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Going to the main menu to continue your run doesn't make sense. People don't always read everything, they see a green tick and the want to click it.
Congratulations on your first entry.
Congratulations to the team.
I think there could have been some potential to reward the player with coins depending on how far they got. Right now I felt like I had no incentive to get far in my runs, I would rather sacrifice my lives for gold coins since I needed the upgrades before trying to get a highscore. I played it for quite a while and still didn't manage to buy all the upgrades, so I think it might be a good idea to either lower the costs or boost how much you get somehow (for example by rewarding the player with coins depending on how far they got).
Another thing I thought about is that the coins had the same color as the ghosts. When the game was running slowly this was not an issue at all, but when it got near 1000 it was really hard to distinguish between them fast enough.
The indication that an enemy was coming from above was nice, it would've been really frustrating to not have that indication, so that was great. It definitely added another layer of complexity to the game which was fun.
Also, I think I found a minot bug: when you die and you're tabbed out of the game it seems to softlock somehow, no menus show up after the death and the background is just blue. Not sure why that happens but thought I'd let you know regardless.
Solid entry!
Thank you very much for your feedback. You are one of the few who understood the essence of ghosts and why they are so similar. Due to the fact that the game does not end, I noticed this the other day and researched what happens if you collapse the game, maybe it's a problem with the WEB build or a flaw on my part