Robo Delve

Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★3.35
Theme★★★★★★★★★★3.90
Graphics★★★★★★★★★★2.30
#Robo Delve

Enter the mining tunnel as a robot on a rope to collect gems

Use the arrow keys or WASD to swing left and right or to go up and down the rope
Pick up as many yellow gems and avoid red bombs

Comments13

Thalikothauthor25 Apr 2021, 19:41
My first game in Godot, inspired by the second level of Battletoads
Taximan98126 Apr 2021, 08:39
Am I missing something? I can't seem to find the actual .exe to run the game?
adam077x26 Apr 2021, 08:57
Nice game, but improve graphics.
Kitsomo
Kitsomo26 Apr 2021, 09:13
Prety good game, i would suggest that the player starts over when he touches a red coin. The movement was pretty slow as well, or at least I thought so.
nigeynige26 Apr 2021, 09:18
The concept is pretty solid but I think the physics need to be more responsive to make it fun. I often got caught on flat surfaces and felt like I should have more momentum. I think increasing the mass of the robot, the force of the player's input and the elasticity of the rope would go a long way!
LDJam user 240168
LDJam user 24016826 Apr 2021, 09:30
Agree that it's a little confusing finding that .7z archive, maybe add a direct link to it? You can add a separate link to source code in your game post.
The concept is nice, I'd say the graphics needs some work and it would be cool if the rope would bend over obstacles (instead of going straight through them) like in e.g. the Worms game. Anyways, good job!
Thalikothauthor26 Apr 2021, 11:36
The Windows executable is on the github releases page, I've added it as a zip file and added a direct link to it.
xmatos
xmatos28 Apr 2021, 12:24
Unfortunately, the window of the game starts in above and to the left of the top left corner of my monitor, I can only see the bottom right corner of the window, making it impossible to properly play the game.
Vasco Freitas
Vasco Freitas1 May 2021, 03:27
Nice, I love me some Battletoads :D Like others have said, I think the main thing to improve is that the robot takes too much time to react, it feels too heavy. Other than that, it's a great idea that with a few improvements could be very fun. Congrats!
Meta-link
Meta-link2 May 2021, 12:03
Cool concept and game, could be really good with a bit of polish !

Good job :slight_smile:
bentglasstube
bentglasstube3 May 2021, 16:23
As others have said, this is a good idea but the slow movement makes it feel pretty tedious compared to the Battletoads level that inspired it. It would also be nice to have some kind of loss condition when the robot is pushed off the top of the screen, instead of just feeling stuck forever.

Without reading the instructions, it was very unclear that the red circles were bombs rather that just red coins. You might want to spend a little more time on the graphics just to represent different things differently.
khaotom
khaotom6 May 2021, 04:28
Nice effort for a first stab at godot! :robot:

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