Run, Glim, Run!
When a cave creature named Glim wandered underground, one of the walls cracked and water gushed out behind him. Little Glim hates water and can't live without light.
Collect fireflies, jump on platforms, beware of stalagmites and most importantly: DO. NOT. TOUCH. THE WATER.
Controls
- Space *to jump*
- Esc *to pause*
- Button with "?" *to see the tutorial*
Our team
- Anna Neshitova: team lead, gamedesign
- Victoria Bukhantseva: art
- Daniel Osinsky: programming
- Ivan Vasenin: UI
- Veronica Poroshkova: art, articles
- Vladimir Khor'kov: music
Collect fireflies, jump on platforms, beware of stalagmites and most importantly: DO. NOT. TOUCH. THE WATER.
Controls
- Space *to jump*
- Esc *to pause*
- Button with "?" *to see the tutorial*
Our team
- Anna Neshitova: team lead, gamedesign
- Victoria Bukhantseva: art
- Daniel Osinsky: programming
- Ivan Vasenin: UI
- Veronica Poroshkova: art, articles
- Vladimir Khor'kov: music



Comments37
Yeah we've found out that stalagmites are not really noticeable and we'll try to change it in future small fixes.
But for now to make it clear: when you bump into the stalagmite, the water is approaching. And if you bump into the second stalagmite before the water goes back, then this is the end of the game :)
Great job all around! Your team did great work creating a fun game that fits together nicely. Well done all!
Well done :)
The gameplay works quite well too, but there are a few issues. It is a bit down to luck if you survive when falling off a platform, as you cannot see or react to whats below. And there are a lot of pits and stalagmites :) I'd suggest experimenting a bit with the field of view, maybe seeing more would already mitigate this. Also, some kind of reaction when falling down could help, maybe add a double jump and allow one jump while falling down?
Enjoyed this a lot nonetheless, it got really quite frantic later on. Good job overall!
I found a bug btw, I don't know how to reproduce. The second time I played, I spawned in an empty world where Grim was rolling on noting and the water would catch up. There were no platforms :sweat_smile:
I had fun playing your game, well done!
- @danial @hold @habibirb @codeforjoycaro @jfroggg @flashviper Also thank you for playing and feedback! We are really glad to hear that you liked our game =)
This is the max height, hope you can see it, it's pretty dark(had to pause the game to capture it)
Tell me what am I missing, I would love to give it another try :smile:.
Some visual/audio feedback when hitting a stalagmite would have been nice. But the largest concern for me was the jumping, it didn't feel like it was in-synch with key pressing or rather maybe it didn't feel like the platforms were quite at a correct distance to how much Glim could jump.
Congrats on making this nice game and getting that nice feel of it!
The great thing is that over time, the game speeds up, thereby not letting you get bored
It was fun to run away from the waves. In general, I liked the game))