Take Sid on a journey through the caves, in search of valuable gems that everyone else seems too scared to seek out. Your lantern will help guide your path, just don't stay in the dark too long!
You'll not be able to get very far carrying your rather heavy lantern, so throw it around to guide your way.
If you look around, you may even find some hidden secrets.
Bug fixes: - Audio bug where the music wouldn't fade back in after dying - Weird bug at the end where Sid just slid into the wall
Was sad to see it was so short! I loved the idea, and it was well executed. I did find that I wasn't throwing the lantern around to check my surroundings because losing it to a pit was worse than me falling in said pit because death took longer to claim me. Audio would sometimes break on restart, but other than that I had a lot of fun playing this!
The game is fun ride. But a short one :/ If you ever decide to add more depth to it, by adding more level, be free to send me a message, I would gladly play it again. And as @pixelhurricane said, unfortunately, Audio would sometimes break, and that's a shame, considering how good it is
Thanks guys, got a bit carried away with mechanics and lighting and barely had time to finish a single game loop! I'll hopefully put up a bug fix later today.
Amazing Idea, that you have to throw the only light source. Whenever I ended up throwing my lamp into the abyss and was standing in the dark - I had the same feeling as if I played Don't Starve and the Camp Fire runs out of light. You did a great job with the mood π»
The game idea was really cool!! It was really interesting and had me playing until the end (which is actually not very difficult given it's length). At some point the ingame sounds glitched out and never came back and there seems to be some problems with going back and dying once you have hit a checkpoint.
I like mechanics like this, where you have a helpful item that you also have to be sure to take care of/stick around for some reason. The lamp was a great idea!
I like the core concept, having to throw the light instead of carrying it, it makes it so you have to plan your jumps and try and remember the level. One criticism I have is that it's possible to lose the lantern in a pit, and since there is no way of getting it back you have to jump randomly to either die or get to the next section.
Apart from that, the game looks nice and I really enjoyed the calm music, so kudos to you! π
What a charming game. Really enjoyed the concept and would totally buy a fleshed out larger version.
I had a little bug at the end where my guy wouldn't do his jumping animation on reaching the final cave of crystals. Had to return to the previous room and re-enter.
Really nice idea! Would love to play a more polished version. The music is also really great. It gives off a very desolate atmosphere. The platforming is fun and occasionally infuriating (in a good way)! A pleasure to play. Also the sound effect when you lose your lantern completely caught me off guard the first time lol.
@negabyte don't worry, theres a version in the works! I've got so many ideas for it.
That doesnt surprise me, that ending was put in very last minute π if you werent holding your light it doesnt let you end, because if not you die before you finish jumping π
I really enjoy playing interesting ideas like these executed well. I think I wrong-warped past some sections on my playthrough, but either way, really cool game mechanics!
@generalsturgeon thanks for the feedback, I tried to find the sweet spot between the music fading out and the creating noises fading in but didn't quite have time to perfect it!
Cool graphics. Good music. Very atmospheric in both visual style and audio. Interesting gameplay mechanics, having to juggle the lamp to move around creates some nice tension. Sometimes it was a bit hard to see where there are screen transitions.
Very well done! The game is extremely atmospheric, which I really loved. The one thing that bothered me to no end is that the music abruptly stopped whenever you died. If the music just continued playing I think this game would have a perfect mysterieous, calm yet eery atmosphere. The mechanics also played really well into this theme, because you never really know where you can jump unless you throw your light. Throwing your light feels scary, because you cannot see anything at all without it. Very interesting and very well executed!
Besides the music stopping, another point of feedback was that I sometimes did not know where I should go next. The exit of a level was difficult to see for me, especially in one level where you had to jump off screen. Maybe it would have been cool if there was a bit of light trickling from the exit? Another thing is that at first it was not very clear what buttons I should use. I tried pressing all the buttons on the keyboard, and for a second I though the game was bugged and I could not jump. Then I tried the mouse and everything made sense.
Anyway, thanks a lot for this! Playing this was a pleasant surpirse, even if it was a bit short.
Edit: I just read in an earlier comment that you are making another version. If you finish it let me know! I would love to play it ^_^
@Wuppos thanks for the feedback π the music wasn't meant to cut so abruptly but as with most things I ran out of time... I had a 10 mixer setup with lots of effect to set the atmosphere but that didn't quite pan out π controls-wise, I did make some graphics for the main menu but I agree that this wasn't obvious enough and would've liked some mini tutorial graphics within the first level as well. Same with the level design, I didn't want to light up the exit as I felt that took away from the total darkness but I do have some ideas to remedy this.
Nice mechanics! The idea of not being able to jump while holding the lamp is awesome! And the music adds a lot to the whole mix! I would keep the music playing when you rather than restarting it whenever you die, at least in my case it was a lot!
Comments33
And as @pixelhurricane said, unfortunately, Audio would sometimes break, and that's a shame, considering how good it is
Apart from that, the game looks nice and I really enjoyed the calm music, so kudos to you! π
I had a little bug at the end where my guy wouldn't do his jumping animation on reaching the final cave of crystals. Had to return to the previous room and re-enter.
That doesnt surprise me, that ending was put in very last minute π if you werent holding your light it doesnt let you end, because if not you die before you finish jumping π
Besides the music stopping, another point of feedback was that I sometimes did not know where I should go next. The exit of a level was difficult to see for me, especially in one level where you had to jump off screen. Maybe it would have been cool if there was a bit of light trickling from the exit?
Another thing is that at first it was not very clear what buttons I should use. I tried pressing all the buttons on the keyboard, and for a second I though the game was bugged and I could not jump. Then I tried the mouse and everything made sense.
Anyway, thanks a lot for this! Playing this was a pleasant surpirse, even if it was a bit short.
Edit: I just read in an earlier comment that you are making another version. If you finish it let me know! I would love to play it ^_^
Thanks a lot for playing and giving feedback
The music was very fitting and set the mood, adding to the spooky feel of being lost and alone in the dark, and not knowing what to expect.
Considering how sudden the deaths can be, it could be nice to restart a little quicker after dying.
Nice entry, well done!