Slumber

Slumber

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overall: 3.81
fun: 3.31
innovation: 4.01
theme: 3.39
graphics: 4.60
audio: 4.02
humor: 3.57
mood: 3.95
Theme: Deeper and Deeper
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Decided to challenge myself and go solo for this jam!

For my entry for the jam, I went ahead with the concept of Deep Sleep, and making others fall deeper and deeper into a slumber as I felt it would be unique!

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Intro:
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Slumber is a quaint but frustratingly challenging little game about a Dungeon Mob trying to keep a bunch of her babies in their deep sleep. Feed milk to the babies and send them deeper and deeper into a slumber, by standing on the hanging cage to milk the Cow of Dreams.

BUT be GENTLE! Jumping around on it too much causes the cage to FLAIL wildly, and make alot of noise! And the babies don't like that! :(. Can you make it through the night?

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How to Play:
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1: Step on the cage in the middle to milk the cow and squirt milk on the babies below!

2: Control the movement of the Cage with the Orange and Blue buttons!

3: Watch the speed of the Cage! If it collides with things it makes a lot of noise and can possibly wake up the babies!

4: Use the trampolines to get to higher places

5: You can use the doors on the left and the right to get around the map quicker

Basic Controls:
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1:WASD to move

2:SpaceBar to jump

3:Press Spacebar while next to a wall to wall jump

4:Press S on a thin platform to drop through it

Overall this game was a blast to make, from designing the concept and gameplay experience to coding the game itself and working on the art, animation, and lighting to truly bring out the mood that I envisioned. Although I did have to rely on some base environment assets from the Unity Asset Store and some free tunes from freesounds.org, everything else in the game was done by myself.

I do wish I had more time to polish the clarity of the game and possibly clean up some bugs here and there. However for the sake of the jam, I had to cut it short. I worked really hard on making this game look good! I hope you guys like it!

Lead Developer: Kenneth Chan Kang Er

Information
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Special thanks to my friend Muhammad Arif for helping me find a direction in concept and design!

I'm currently pursuing a Bachelor of Arts in User Experience and Game Design (UXGD) in -
Digipen Institute of Technology, Singapore

Website: https://keppersnapper.weebly.com/
Instagram: @stickyfeetgame (For another solo game project I'm working on!)
Art Instagram: @keppersnapper_art
Artstation: @kenchan.artstation.com
LinkedIn: https://www.linkedin.com/in/kennethchanny/

Changelog
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Rules: No adding features -

Small Bug fixes and edits are simply to ensure a holistic and enjoyable player experience, and all is fair as long as a changelog is documented.

1: Controls clunky - Many people have commented that the controls were not reactive and made the game unenjoyable! This was due to the Unity Physics not being accurate in the build vs the editor! Prior to this you couldnt even walk up a slope! I made some slight tweaks, hopefully its better now
Found a bug?
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