
Soya Jodugari
A very short game made by a group of ludum dare first timers
Controls:
A/S : Move
W: Jump
S: Interact
Mouse: Aim
Mouse1: Shoot
Controls:
A/S : Move
W: Jump
S: Interact
Mouse: Aim
Mouse1: Shoot
Comments14


Chad Mongo26 Apr 2021, 22:18
I liked the sprite work, especially the art on the main menu. I liked the mood and atmoshpere. But thought the enemies took too many hits to kill and the attack was a bit slow.

Spaghetti Inc.26 Apr 2021, 23:33
I like the game! As other people were saying thought I would make the jump be the space bar and increase the fire rate.
Giordas27 Apr 2021, 09:39
The game in my opinion has potential and a nice story can be added to it. Overall it has a nice mood but the combat is something that needs to be improved on

alyd asmar27 Apr 2021, 09:44
The movement was very slow on my machine, i don't know if this was intended?
Cute game, the menu art is amazing :)
Cute game, the menu art is amazing :)

Chado27 Apr 2021, 09:51
Like someone was saying, it's pretty good for a first a Ludum Dare Jam! I personally didn't mind the jump botton being on W, I got used to the controls pretty quickly. The music is fantastic, and I really like the mood of the game. As other people said, the enemies were way too difficult to kill and the fire rate very slow. But overall, you all did a great job!

xpoho27 Apr 2021, 09:56
Может, немного добавить света? А то боюсь темноты ^_^
Мило, спасибо!
Мило, спасибо!

Shin0nome27 Apr 2021, 12:40
The Game is good, the problem are the controls, it's weird that "W" is jump, and maybe add some ScreenShake, that will make the game punchier. Also I liked the light effect, you can't see too far and it's great. Well done !
Baconinvader28 Apr 2021, 21:37
Well done for a first jam attempt, definitely a solid game core you got there. I also think you handled lighting pretty well.
I think the game would be improved via some balancing, mainly I think the fire rate should be increased and the spike damage should be lowered a bit.
I think the game would be improved via some balancing, mainly I think the fire rate should be increased and the spike damage should be lowered a bit.

UltimateWalrus30 Apr 2021, 18:42
Great job for your first jam! I was impressed that the platform movement seemed pretty solid. It's tough to get even that down on your first go. I liked the lighting effect as well

Plepletier2 May 2021, 15:09
Great game for the first LD. I missed the feedback from the interaction, I couldn't see what the enemy dropped, and I spent a lot of time trying to figure out how to open the door. Good Job!

domsse interactive5 May 2021, 13:54
Very nice for the first LD game. However, the controls took a bit of getting used to. Jumping with W and interacting with S took a long time to get right. In the beginning I cursed why the spacebar didn't work. D Art is also very nice. I think the game has a good difficulty level. :)

VixenMink11 May 2021, 03:02
Great job on your first jam. Some controls aren't intuitive but took some adjusting to

Chris Siebert12 May 2021, 02:26
I wish the player should cast the attacks faster! other than that, i really enjoyed the artwork and the music. Great job for your first Ludum Dare!
- W is awkward as a jump button, consider using the more traditional spacebar instead
- If you don't want the console to appear on game launch, uncheck the debug option when exporting the game
- Slightly increase the fire rate. It felt pretty stiff because of the slow fire rate
Congrats on completing your first LD jam!