Spellunker

Spellunker

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overall: 3.65
fun: 3.50
innovation: 3.06
theme: 3.87
graphics: 4.08
audio: 3.58
humor: 3.32
mood: 3.55
#### Cast some spells & stomp some slimes in your escalating journey to finish up a simple summon spell.
Help ​Alia outwit her wrying wizardly peers by collecting​ ingredients to a simple summoning spell, obtaining new powers on the journey deeper into caves.

#### Gather spell ingredients by exploring the depths of cave or by slaying enemies.

##### Controls:

###### Arrow keys or WASD for movement.

###### Z or K for Jump.

###### X or L for special actions, by gaining new powers, directional inputs paired with X or L allows different actions.

Bug reports and feature suggestions are highly appreciated, as this was our first game as full team.

Update: Thanks to the feedback, we’ve made few adjustments.

>>Version 0.2.2 patch notes:

>Difficulty fix: Fixed the ingredients not stashing when entering Home, added clearer notifications on the fact that you can stash them when going home.

>Accessibility fix: Made the menu buttons work by pressing [Z/J/Y/Enter] on keyboard too, instead of requiring mouse use.

>Accessibility fix: Enabled basic controller support.

>Collision fix: Slight player hitbox fixes.

>Fixed a typo in "Fine Bloddstone".

>Fixed player sprites reverting to older sprite sheets.

>>Version 0.2.1 patch notes:

>Fixed few edge case crashing issues, this version has been hidden in light of the later fixes

>>Version 0.2 patch notes:

>Fixed the save rooms being spawned way too far apart.

>Fixed the controls on German keyboard layout (QWERTZ) and now allowing for WASD+KL controls instead of Arrows+ZX.

>Fixed the lack of resource loss on death.

>Fixed the numbers on resources gained/lost not showing.

>Fixed the map not getting capped off with a ceiling.

>Fixed the Ingredients counter also showing required amount of ingredients to progress.

>Fixed 8th quest’s description listing off incorrect ingredients, also a typo in quest 5.

>Fixed the player character using sprites from older build's sheets.

>Updated the visual effect of resource collection for more clarity.

*For future updates on the project, follow us on twitter.*
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