
Spellunker
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#### Cast some spells & stomp some slimes in your escalating journey to finish up a simple summon spell.
Help Alia outwit her wrying wizardly peers by collecting ingredients to a simple summoning spell, obtaining new powers on the journey deeper into caves.
#### Gather spell ingredients by exploring the depths of cave or by slaying enemies.
##### Controls:
###### Arrow keys or WASD for movement.
###### Z or K for Jump.
###### X or L for special actions, by gaining new powers, directional inputs paired with X or L allows different actions.
Bug reports and feature suggestions are highly appreciated, as this was our first game as full team.
Update: Thanks to the feedback, we’ve made few adjustments.
>>Version 0.2.2 patch notes:
>Difficulty fix: Fixed the ingredients not stashing when entering Home, added clearer notifications on the fact that you can stash them when going home.
>Accessibility fix: Made the menu buttons work by pressing [Z/J/Y/Enter] on keyboard too, instead of requiring mouse use.
>Accessibility fix: Enabled basic controller support.
>Collision fix: Slight player hitbox fixes.
>Fixed a typo in "Fine Bloddstone".
>Fixed player sprites reverting to older sprite sheets.
>>Version 0.2.1 patch notes:
>Fixed few edge case crashing issues, this version has been hidden in light of the later fixes
>>Version 0.2 patch notes:
>Fixed the save rooms being spawned way too far apart.
>Fixed the controls on German keyboard layout (QWERTZ) and now allowing for WASD+KL controls instead of Arrows+ZX.
>Fixed the lack of resource loss on death.
>Fixed the numbers on resources gained/lost not showing.
>Fixed the map not getting capped off with a ceiling.
>Fixed the Ingredients counter also showing required amount of ingredients to progress.
>Fixed 8th quest’s description listing off incorrect ingredients, also a typo in quest 5.
>Fixed the player character using sprites from older build's sheets.
>Updated the visual effect of resource collection for more clarity.
*For future updates on the project, follow us on twitter.*
Help Alia outwit her wrying wizardly peers by collecting ingredients to a simple summoning spell, obtaining new powers on the journey deeper into caves.
#### Gather spell ingredients by exploring the depths of cave or by slaying enemies.
##### Controls:
###### Arrow keys or WASD for movement.
###### Z or K for Jump.
###### X or L for special actions, by gaining new powers, directional inputs paired with X or L allows different actions.
Bug reports and feature suggestions are highly appreciated, as this was our first game as full team.
Update: Thanks to the feedback, we’ve made few adjustments.
>>Version 0.2.2 patch notes:
>Difficulty fix: Fixed the ingredients not stashing when entering Home, added clearer notifications on the fact that you can stash them when going home.
>Accessibility fix: Made the menu buttons work by pressing [Z/J/Y/Enter] on keyboard too, instead of requiring mouse use.
>Accessibility fix: Enabled basic controller support.
>Collision fix: Slight player hitbox fixes.
>Fixed a typo in "Fine Bloddstone".
>Fixed player sprites reverting to older sprite sheets.
>>Version 0.2.1 patch notes:
>Fixed few edge case crashing issues, this version has been hidden in light of the later fixes
>>Version 0.2 patch notes:
>Fixed the save rooms being spawned way too far apart.
>Fixed the controls on German keyboard layout (QWERTZ) and now allowing for WASD+KL controls instead of Arrows+ZX.
>Fixed the lack of resource loss on death.
>Fixed the numbers on resources gained/lost not showing.
>Fixed the map not getting capped off with a ceiling.
>Fixed the Ingredients counter also showing required amount of ingredients to progress.
>Fixed 8th quest’s description listing off incorrect ingredients, also a typo in quest 5.
>Fixed the player character using sprites from older build's sheets.
>Updated the visual effect of resource collection for more clarity.
*For future updates on the project, follow us on twitter.*