Squiggly Squid

Squiggly Squid

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.43
fun: 3.48
innovation: 3.20
theme: 3.33
graphics: 3.83
humor: 3.03
mood: 3.73
_Explore a calm underwater world in search of curious human artifacts! What wonders does the deep sea hold?_

A physics-based game of skill and exploration. Estimated play time: 10-15 minutes.

Fun fact: we built our own in-game level editor + a lot of custom rendering code for this entry! :D

---

Gameplay trailer


(Contains mild spoilers.)

https://www.youtube.com/watch?v=yKk3CsLEDDQ

Controls


The game can be controlled by keyboard, mouse or gamepad:

Swim forward: `↑` or `left mouse button`
Turn left/right: `←` / `→` or `mouse movement`
Grab/release object: `Space` or `right mouse button`

Next page: `Space` or `left mouse button`

Pause: `P` (releases the mouse cursor)
Quit: `Esc`
Mute music: `M`

*(You can also customize the input mappings if you don't like the defaults. See the file path that is shown on the pause screen for that.)*

Post-Jam Version



After the jam was over, we continued to improve our game. Now that the voting is closed, we publish this version, which includes these bug fixes and new features:
* physics are now independent of the FPS, so the gameplay and control should now feel the same on every machine
* Press `B` to eject a cloud of ink (it's not useful, but it's fun!)
* much nicer graphics with depth of field, particles in the water, better lighting, color perspective, fluid dynamics…
* levels with more decoration, style and flair
* small jellyfishes no longer bounce around like popcorn
* Other fish behave more life-like

Misc


The Music is *Easy Lemon*, *Arcadia* and *Waterlily* by Kevin MacLeod.

Special thanks to @larkinia for testing and brainstorming help!

Made with LÖVE. To run the Linux/macOS version, install LÖVE 11.3.
Found a bug?
Tell us on Discord