Star Trail
Play or download on itch.io: https://hectare.itch.io/star-trail
Star Trail is a text driven space fleet resource management game inspired by games like Oregon Trail, FTL and 60 Parsecs. Make a new decision every time you jump. Survive as many jumps as you can.
It's probably not as impressive as it sounds. There's a lot of features we had to cut due to time constraints. There's also a lot of events that were written but weren't implemented, and I'm not sure if adding the text for these later would be against the rules. The art produced by our artists is stunning though.
It hasn't been balanced, so expect to die a lot or win really easily, not sure.
Sound effects obtained from https://www.zapsplat.com/
Description
Star Trail is a text driven space fleet resource management game inspired by games like Oregon Trail, FTL and 60 Parsecs. Make a new decision every time you jump. Survive as many jumps as you can.
It's probably not as impressive as it sounds. There's a lot of features we had to cut due to time constraints. There's also a lot of events that were written but weren't implemented, and I'm not sure if adding the text for these later would be against the rules. The art produced by our artists is stunning though.
It hasn't been balanced, so expect to die a lot or win really easily, not sure.
Stuff
Sound effects obtained from https://www.zapsplat.com/
Screenshots
Genres: survival
Comments14
The inspiration from Oregon Trail, etc. definitely comes through. It was nice to be able to solve problems in different ways --- diplomatically, or with weapons, or with bribes.
I did feel like a lot of the game came down to random chance for your encounters. Sometimes, you just never got any opportunity to earn salvage for several turns. Other times, that happens with fuel. I invested almost all my resources in mining, but eventually ran out on jump 26.
The art is great, especially for the spacecraft. The UI is pretty barebones but gets the job done.
A larger set of events would definitely add to the replay value, and maybe other ways to specialize ships that play on different roles in the fleet.
Well done team, especially for what appears to be all of your first Ludum Dare!
I found myself wanting to play "just one more turn" many times, good job creating that feeling.
Some typos I noticed:
Permise->Premise
preform -> perform
other notes: It would be nice to have a better defined objective, I didn't really know why I was doing what I was doing. Clicking on a ship should show its name so that I have a reference point when the dialogs pop up each turn. I didn't see any reason to upgrade one ship over another and just went for whichever one had the cheapest upgrade. If there's a difference it would be nice to have it called out. Sometimes I just randomly lost a ship and it wasn't clear to me why that happened or what I can do to prevent it. It's really difficult to maintain enough scrap and fuel for everything needed. I wonder if you could add a way to replace a lost ship? Thanks for making the game and sharing it, with some additional polish I think you've got something pretty solid here!
I ran out of fuel, but like to think my fleet did its best : )
Really loved the graphics and the warping animation. Good bones here just need some more interesting mechanics and scenarios.
Thank you for your game
It took a bit to figure out the names of the ships and I'm not sure if there is a way to win, but overall well done.